Game Audio Programming 4 - Couverture souple

 
9781032361079: Game Audio Programming 4

Synopsis

This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.

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À propos de l?auteur

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute

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Autres éditions populaires du même titre

9781032362397: Game Audio Programming 4

Edition présentée

ISBN 10 :  1032362391 ISBN 13 :  9781032362397
Editeur : CRC Press, 2023
Couverture rigide