Game audio programming (213 résultats)

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Paperback. Etat : Very Good. Game Audio Programming This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.…

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Digital. Etat : New. Revised ed. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key FeaturesAdd audio to your game using FMOD and wrap it in your own codeUnderstand the core concepts of audio programming and work with audio at different levels of abstractionWork with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics ,Äì from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learnDesign complex generative /interactive soundsSimulate an environment with 3D audio and effectsLoad and play audio files in several formatsControl audio playback and many sound parametersAdapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.…

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Paperback. Etat : new. Paperback. Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!Whether youre an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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paperback. Etat : New. Paperback. Pub Date: 2005 Pages: 200 Language: Chinese in Publisher: Red Flag Publishing House. Beijing Hope Electronic Press game development and programming series: The Fat Man on Game Audio Design is a game audio design guide book is the best-selling game worldwide music class classic. It takes the reader to the analysis from the perspective of a musician. a comprehensive display of the game audio designers do the work. The book is divided into three sections of Chapter 7. as well as an ap.…

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