Featuring #TeamLaV from the Literacies in Second Languages Project.
This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.
Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.
It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Raúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Hardcover. Etat : new. Hardcover. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781032435053
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 50853511-n
Quantité disponible : 10 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 50853511
Quantité disponible : 10 disponible(s)
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Hardcover. Etat : new. Hardcover. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781032435053
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 50853511
Quantité disponible : 10 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 50853511-n
Quantité disponible : 10 disponible(s)
Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. N° de réf. du vendeur 409542402
Quantité disponible : 3 disponible(s)
Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26404660445
Quantité disponible : 3 disponible(s)
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
HRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L1-9781032435053
Quantité disponible : Plus de 20 disponibles
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. N° de réf. du vendeur 18404660439
Quantité disponible : 3 disponible(s)