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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
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Langue: anglais
Edité par Taylor and Francis Ltd, GB, 2025
ISBN 10 : 1032434139 ISBN 13 : 9781032434131
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 66,36
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Ajouter au panierPaperback. Etat : New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
Langue: anglais
Edité par Taylor and Francis Ltd, GB, 2025
ISBN 10 : 1032434139 ISBN 13 : 9781032434131
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 70,93
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Ajouter au panierPaperback. Etat : New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
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Edition originale
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Vendeur : Books Puddle, New York, NY, Etats-Unis
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Ajouter au panierEtat : New. 2025. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
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Ajouter au panierPaperback. Etat : Brand New. 248 pages. 9.00x6.00x9.00 inches. In Stock.
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Langue: anglais
Edité par Taylor and Francis Ltd, GB, 2025
ISBN 10 : 1032434139 ISBN 13 : 9781032434131
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 72,68
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Ajouter au panierPaperback. Etat : New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
Langue: anglais
Edité par Taylor and Francis Ltd, GB, 2025
ISBN 10 : 1032434139 ISBN 13 : 9781032434131
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 61,46
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Ajouter au panierPaperback. Etat : New. Featuring #TeamLaV from the Literacies in Second Languages Project.This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning.Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning.It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 244,81
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 270,81
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Ajouter au panierHardcover. Etat : Brand New. 248 pages. 9.00x6.00x9.24 inches. In Stock.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
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