The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
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Michele Willson is Associate Professor and Head of Department of Internet Studies, Curtin University, Western Australia. She is the author of Technically Together: Rethinking Community within Techno-Society (2006), and co-author of A New Theory of Information and the Internet: Public Sphere meets Protocol (2011). Willson's work has been published in a range of journals including Communication and Critical/Cultural Studies, Information, Communication and Society, and Convergence: The International Journal of Research into New Media Technologies. She also has written a number of book chapters including "Communities in the Abstract: An Ethical and Political Dilemma", which has been included in a number of editions of The CyberCulture Reader.
Tama Leaver is Associate Professor and Head of the Department of Internet Studies at Curtin University in Perth, Western Australia. He is the author of Artificial Culture: Identity, Technology and Bodies (2012) and co-editor of An Education in Facebook? Higher Education and the World's Largest Social Network (2014). He is also a Chief Investigator on Australia Research Council Linkage Grant, Online Money and Fantasy Games - an applied ethnographic study into the new entrepreneurial communities and their underlying designs. Details at www.tamaleaver.net.
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Etat : New. Editor(s): Willson, Michele; Leaver, Tama. Num Pages: 320 pages, 20 bw illus. BIC Classification: UBJ. Category: (U) Tertiary Education (US: College). Dimension: 162 x 240 x 26. Weight in Grams: 590. . 2016. Hardback. . . . . N° de réf. du vendeur V9781501310607
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Hardcover. Etat : new. Hardcover. This book is available as open access through the Bloomsbury Open Access programme and is available on Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781501310607
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Hardcover. Etat : new. Hardcover. This book is available as open access through the Bloomsbury Open Access programme and is available on Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781501310607
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Etat : New. Editor(s): Willson, Michele; Leaver, Tama. Num Pages: 320 pages, 20 bw illus. BIC Classification: UBJ. Category: (U) Tertiary Education (US: College). Dimension: 162 x 240 x 26. Weight in Grams: 590. . 2016. Hardback. . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9781501310607
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