9781501310607 - social, casual and mobile games: the changing gaming landscape (12 résultats)
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Etat : New. Editor(s): Willson, Michele; Leaver, Tama. Num Pages: 320 pages, 20 bw illus. BIC Classification: UBJ. Category: (U) Tertiary Education (US: College). Dimension: 162 x 240 x 26. Weight in Grams: 590. . 2016. Hardback. . . . .
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Hardcover. Etat : new. Hardcover. This book is available as open access through the Bloomsbury Open Access programme and is available on Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in…which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Etat : New. Editor(s): Willson, Michele; Leaver, Tama. Num Pages: 320 pages, 20 bw illus. BIC Classification: UBJ. Category: (U) Tertiary Education (US: College). Dimension: 162 x 240 x 26. Weight in Grams: 590. . 2016. Hardback. . . . . Books ship from the US and Ireland.
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Hardcover. Etat : new. Hardcover. This book is available as open access through the Bloomsbury Open Access programme and is available on Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in…which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Buch. Etat : Neu. Social, Casual and Mobile Games | Michele Willson | Buch | Gebunden | Englisch | 2016 | Bloomsbury 3PL | EAN 9781501310607 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Buch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These… games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.




