Articles liés à Learning C# by Programming Games

Learning C# by Programming Games - Couverture rigide

 
9783662592519: Learning C# by Programming Games

Synopsis

Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

Wouter van Toll is a post-doctoral researcher at Inria in Rennes, France, as well as a fanatic developer of games and apps. His research focuses on simulating the behavior of human crowds. Previously, he was a lecturer at the Department of Information and Computing Sciences at Utrecht University in the Netherlands. He has taught several bachelor and master courses there, including the introductory Game programming course designed by co-author Arjan Egges.


Arjan Egges has more than 15 years of teaching experience at the Department of Information and Computing Sciences at Utrecht University in the Netherlands as well as at the University of Geneva in Switzerland. He taught programming courses on both bachelor and master levels, as well as courses related to games and computer animation. He wrote several books about game programming, in C#, JavaScript, and Swift. Arjan is currently involved in the startup Fans4Music, which aims to provide a platform that connects musicians with their audience. He also recently launched Pensyve, a web-based platform that offers assignments in various programming languages as well as tools that help teachers create handouts for their students and grade programming assignments.


Jeroen Fokker is an assistant professor in the Software Technology group at Utrecht University. As the director of education, he is responsible for the undergraduate programs in Computer Science and Information Science. He has been teaching introductory programming courses for over 20 years, using C++, Haskell, Java, and C#, as well as courses on compiler construction.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Acheter D'occasion

état :  Assez bon
Gut/Very good: Buch bzw. Schutzumschlag...
Afficher cet article
EUR 29,33

Autre devise

EUR 2,50 expédition depuis Allemagne vers France

Destinations, frais et délais

Acheter neuf

Afficher cet article
EUR 47,23

Autre devise

EUR 9,70 expédition depuis Allemagne vers France

Destinations, frais et délais

Autres éditions populaires du même titre

9783662592540: Learning C# by Programming Games

Edition présentée

ISBN 10 :  3662592541 ISBN 13 :  9783662592540
Editeur : Springer-Verlag Berlin and Heide..., 2020
Couverture souple

Résultats de recherche pour Learning C# by Programming Games

Image d'archives

van Toll, Wouter
Edité par Springer, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Ancien ou d'occasion Couverture rigide

Vendeur : medimops, Berlin, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. N° de réf. du vendeur M03662592517-V

Contacter le vendeur

Acheter D'occasion

EUR 29,33
Autre devise
Frais de port : EUR 2,50
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Van Toll, Wouter; Egges, Arjan; Fokker, Jeroen D.
Edité par Springer, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Ancien ou d'occasion Couverture rigide

Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if youâre not satisfied with purchase please return item for full refund. Ships via media mail. N° de réf. du vendeur OTV.3662592517.G

Contacter le vendeur

Acheter D'occasion

EUR 28,69
Autre devise
Frais de port : EUR 10,38
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Wouter van Toll|Arjan Egges|Jeroen D. Fokker
Edité par Springer Berlin Heidelberg, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide
impression à la demande

Vendeur : moluna, Greven, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unique combined presentation of general programming techniques and computer game development, organized along the structure of gamesComplemented by an additional website with numerous exercises, solutions, and ready-to-use game assets (like e.g. s. N° de réf. du vendeur 280959890

Contacter le vendeur

Acheter neuf

EUR 47,23
Autre devise
Frais de port : EUR 9,70
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

Arjan Egges
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide

Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni

Évaluation du vendeur 4 sur 5 étoiles Evaluation 4 étoiles, En savoir plus sur les évaluations des vendeurs

HRD. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur S0-9783662592519

Contacter le vendeur

Acheter neuf

EUR 56,47
Autre devise
Frais de port : EUR 6,29
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : 15 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Wouter van Toll
Edité par Springer Berlin Heidelberg, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide

Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises. N° de réf. du vendeur 9783662592519

Contacter le vendeur

Acheter neuf

EUR 53,49
Autre devise
Frais de port : EUR 10,99
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image fournie par le vendeur

Wouter van Toll
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide
impression à la demande

Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient 'Quick Reference' boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises. 540 pp. Englisch. N° de réf. du vendeur 9783662592519

Contacter le vendeur

Acheter neuf

EUR 53,49
Autre devise
Frais de port : EUR 11
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

Image d'archives

Van Toll, Wouter; Egges, Arjan; Fokker, Jeroen D.
Edité par Springer, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide

Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. In. N° de réf. du vendeur ria9783662592519_new

Contacter le vendeur

Acheter neuf

EUR 61,46
Autre devise
Frais de port : EUR 4,69
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image d'archives

van Toll, Wouter/ Egges, Arjan/ Fokker, Jeroen D.
Edité par Springer, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide
impression à la demande

Vendeur : Revaluation Books, Exeter, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Hardcover. Etat : Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock. This item is printed on demand. N° de réf. du vendeur __3662592517

Contacter le vendeur

Acheter neuf

EUR 54,42
Autre devise
Frais de port : EUR 11,74
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

Image d'archives

Van Toll, Wouter; Egges, Arjan; Fokker, Jeroen D.
Edité par Springer, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide

Vendeur : California Books, Miami, FL, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : New. N° de réf. du vendeur I-9783662592519

Contacter le vendeur

Acheter neuf

EUR 60,63
Autre devise
Frais de port : EUR 6,92
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : Plus de 20 disponibles

Ajouter au panier

Image fournie par le vendeur

Wouter van Toll
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Neuf Couverture rigide

Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Buch. Etat : Neu. Neuware -Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ¿ and without requiring any previous programming experience.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 540 pp. Englisch. N° de réf. du vendeur 9783662592519

Contacter le vendeur

Acheter neuf

EUR 53,49
Autre devise
Frais de port : EUR 15
De Allemagne vers France
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

There are 10 autres exemplaires de ce livre sont disponibles

Afficher tous les résultats pour ce livre