Potential field is a technique that is used for the navigation of objects in the game environment in order to achieve the natural movements. In this thesis we extended this work by using the asymmetric potential fields in scenarios of one and two types of units. By using asymmetric potential fields we achieved the repelling and attracting behavior of units at the same time. We conducted matches of bots implemented with the symmetric and asymmetric potential fields against the bots who participated in the first tournament of StarCraft competition. We used these bots as a bench mark for the validation of results. We analyzed that the bot with asymmetric potential fields performed better as compared to the bot with symmetric potential fields regarding the completion time, win ratio and number of leader killed. We validated the result by t-test which proves that there was significance difference between the performance of the asymmetric potential field bot and symmetric potential field bot.
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Potential field is a technique that is used for the navigation of objects in the game environment in order to achieve the natural movements. In this thesis we extended this work by using the asymmetric potential fields in scenarios of one and two types of units. By using asymmetric potential fields we achieved the repelling and attracting behavior of units at the same time. We conducted matches of bots implemented with the symmetric and asymmetric potential fields against the bots who participated in the first tournament of StarCraft competition. We used these bots as a bench mark for the validation of results. We analyzed that the bot with asymmetric potential fields performed better as compared to the bot with symmetric potential fields regarding the completion time, win ratio and number of leader killed. We validated the result by t-test which proves that there was significance difference between the performance of the asymmetric potential field bot and symmetric potential field bot.
Muhammad Sajjad, MS Computer Sciece from Blekinge Institute of Technology, Ronneby, Sweden. B.Sc. Computer Science from University of the Karachi, Karachi, Pakistan. Currently Researching in the field of DIGITAL GAME DEVELOPMENT.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Potential field is a technique that is used for the navigation of objects in the game environment in order to achieve the natural movements. In this thesis we extended this work by using the asymmetric potential fields in scenarios of one and two types of units. By using asymmetric potential fields we achieved the repelling and attracting behavior of units at the same time. We conducted matches of bots implemented with the symmetric and asymmetric potential fields against the bots who participated in the first tournament of StarCraft competition. We used these bots as a bench mark for the validation of results. We analyzed that the bot with asymmetric potential fields performed better as compared to the bot with symmetric potential fields regarding the completion time, win ratio and number of leader killed. We validated the result by t-test which proves that there was significance difference between the performance of the asymmetric potential field bot and symmetric potential field bot. 92 pp. Englisch. N° de réf. du vendeur 9783844396546
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Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Sajjad MuhammadMuhammad Sajjad, MS Computer Sciece from Blekinge Institute of Technology, Ronneby, Sweden. B.Sc. Computer Science from University of the Karachi, Karachi, Pakistan. Currently Researching in the field of DIGITAL GAME D. N° de réf. du vendeur 5477123
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Potential field is a technique that is used for the navigation of objects in the game environment in order to achieve the natural movements. In this thesis we extended this work by using the asymmetric potential fields in scenarios of one and two types of units. By using asymmetric potential fields we achieved the repelling and attracting behavior of units at the same time. We conducted matches of bots implemented with the symmetric and asymmetric potential fields against the bots who participated in the first tournament of StarCraft competition. We used these bots as a bench mark for the validation of results. We analyzed that the bot with asymmetric potential fields performed better as compared to the bot with symmetric potential fields regarding the completion time, win ratio and number of leader killed. We validated the result by t-test which proves that there was significance difference between the performance of the asymmetric potential field bot and symmetric potential field bot.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 92 pp. Englisch. N° de réf. du vendeur 9783844396546
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Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Potential field is a technique that is used for the navigation of objects in the game environment in order to achieve the natural movements. In this thesis we extended this work by using the asymmetric potential fields in scenarios of one and two types of units. By using asymmetric potential fields we achieved the repelling and attracting behavior of units at the same time. We conducted matches of bots implemented with the symmetric and asymmetric potential fields against the bots who participated in the first tournament of StarCraft competition. We used these bots as a bench mark for the validation of results. We analyzed that the bot with asymmetric potential fields performed better as compared to the bot with symmetric potential fields regarding the completion time, win ratio and number of leader killed. We validated the result by t-test which proves that there was significance difference between the performance of the asymmetric potential field bot and symmetric potential field bot. N° de réf. du vendeur 9783844396546
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Taschenbuch. Etat : Neu. Artificial Asymmetric potential fields | Asymmetric Potential Fields in Real Time Strategy Game | Muhammad Sajjad (u. a.) | Taschenbuch | 92 S. | Englisch | 2012 | LAP LAMBERT Academic Publishing | EAN 9783844396546 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. N° de réf. du vendeur 106642068
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