WebAssembly Game Engine in C++ (Paperback)

Bryan Outis

ISBN 13: 9798276375830
Edité par Independently Published, 2025
Neuf(s) Paperback

Vendeur CitiRetail, Stevenage, Royaume-Uni Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Vendeur AbeBooks depuis 29 juin 2022

Nous sommes désolés, ce livre n'est plus disponible. AbeBooks référence des millions de livres. Veuillez saisir des termes de recherche ci-dessous pour identifier des exemplaires similaires.

A propos de cet article

Description :

Paperback. What if you could build a high-performance game engine - not on a desktop platform, but directly inside the browser using modern C++ and WebAssembly? And what if those fast, fluid, visually rich experiences were powered by an engine you designed entirely yourself?Most developers rely on prebuilt tools, and very few ever learn how a real engine works beneath the surface. This book aims to change that.WebAssembly Game Engine in C++ is a practical, immersive guide that takes you deep into the architecture of modern game development. Instead of reading about how WebAssembly, C++, Emscripten, and WebGL2 shape the future of browser-based games, you'll build a complete production-ready engine step by step. Every chapter introduces a core system - rendering, memory, ECS, assets, debugging, deployment - and integrates it directly into your engine as you go.As you progress, you'll develop a strong, intuitive understanding of performance, memory design, real-time rendering, and the patterns that make engines feel responsive and alive. By the final chapter, you'll have crafted a fully functional WebAssembly-ready C++ engine - and, more importantly, you'll have the insight and confidence to extend it, optimize it, and ship your own high-performance browser games.Why This Book Stands OutThis book blends clear explanations with real-world structure, teaching complex systems in a way that feels natural and purposeful. There's no filler, no isolated examples - everything you build contributes to a cohesive, meaningful engine that grows with each chapter.The approach is future-focused as well. WebAssembly is rapidly becoming a pillar of high-performance web applications, and understanding how to write fast, efficient, native-like software for the browser positions you ahead in a growing field.If you want to understand how modern engines truly work - and build one that runs at near-native speed inside any browser - this book will take you there.Build the engine.Understand the system.Create what most developers only imagine.Who This Book Is ForThis book is designed for developers who want to move beyond surface-level tutorials and gain real control over their tools. It's ideal for C++ programmers seeking a deeper understanding of systems-level design and for game engine enthusiasts who want to build something substantial rather than rely on existing frameworks.WebAssembly developers exploring high-performance browser applications will find this guide particularly valuable, as will indie game creators who want to understand the inner architecture behind professional engines. Students and working professionals looking to break into engine design or performance-focused game programming will also benefit from its structured, hands-on approach. What You'll GainA real understanding of WebAssembly game development from build pipeline to browser execution.Hands-on experience creating a full ECS, the core of modern game engines.Clarity on rendering performance, memory flow, assets, and game loops.The ability to build and deploy fast, responsive browser games with C++, Emscripten, and WebGL2.Confidence writing smooth, efficient, engine-level C++ code.A complete working engine you built yourself - and the skills to push it further. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9798276375830

Signaler cet article

Détails bibliographiques

Titre : WebAssembly Game Engine in C++ (Paperback)
Éditeur : Independently Published
Date d'édition : 2025
Reliure : Paperback
Etat : new

AbeBooks vous offre des millions de livres anciens, neufs, d'occasion et épuisés proposés par des milliers de vendeurs du monde entier. Acheter sur AbeBooks est simple, sûr et 100% sécurisé - effectuez votre recherche, passez commande sur notre site sécurisé et recevez votre ouvrage directement expédié par le vendeur.

Cherchez parmi des millions de livres proposés par des milliers de vendeurs

Livres anciens et de collection

Livres anciens et de collection

Livres rares, manuscrits, incunables ou livres signés, découvrez notre page consacrée aux livres anciens et de collection.

Livres anciens et de collection

Editions originales

Editions originales

Tirages limités, éditions spéciales ou numérotées, retrouvez notre sélection d'éditions originales.

Editions originales

Livres d'occasion

Livres d'occasion

Meilleures ventes, idées lecture et lauréats à prix réduits, faites des économies grâce à nos bonnes affaires et à la livraison gratuite.

Livres d'occasion

Découvrez d'autres livres :