Eric lengyel (76 résultats)

- Couverture rigide
Vendeur : Goodwill Books, Hillsboro, OR, Etats-UnisGoodwill Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Moyen
EUR 3,74
EUR 3,57 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

- Couverture rigide
Achetez 3 articles, obtenez 5 % de remisede ce vendeurVendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 7,49
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardback. Etat : Good. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

- Couverture rigide
Achetez 3 articles, obtenez 5 % de remisede ce vendeurVendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Moyen
EUR 7,49
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardback. Etat : Fair. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

- Couverture rigide
Vendeur : BooksRun, Philadelphia, PA, Etats-UnisBooksRun
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 7,49
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Very Good. 2. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Couverture rigide
Vendeur : Evergreen Goodwill, Seattle, WA, Etats-UnisEvergreen Goodwill
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 3,88
EUR 3,57 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
hardcover. Etat : Good.

- Couverture rigide
Vendeur : Zoom Books East, Glendale Heights, IL, Etats-UnisZoom Books East
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 7,62
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

- Couverture rigide
Vendeur : More Than Words, Waltham, MA, Etats-UnisMore Than Words
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 4,07
EUR 3,57 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : Good. A sound copy with only light wear. Overall a solid copy at a great price.

- Couverture rigide
Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 5,86
EUR 3,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Couverture rigide
Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Satisfaisant
EUR 9,33
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardback. Etat : Good. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

- Couverture rigide
Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Moyen
EUR 9,33
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardback. Etat : Fair. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

- Couverture rigide
Vendeur : Better World Books, Mishawaka, IN, Etats-UnisBetter World Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 9,53
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Couverture rigide
Vendeur : Goodwill Books, Hillsboro, OR, Etats-UnisGoodwill Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Moyen
EUR 5,86
EUR 3,57 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

- Couverture rigide
Vendeur : Better World Books, Mishawaka, IN, Etats-UnisBetter World Books
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 11,20
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Etat : Good. 2 Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Couverture rigide
Vendeur : Sugarhouse Book Works, LLC, Salt Lake City, UT, Etats-UnisSugarhouse Book Works, LLC
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Moyen
EUR 12,71
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
hardcover. Etat : Fair. As pictured. Moderate cover wear along the edges. Carefully packed and promptly shipped.
Edité par Cengage Learning, 2003
- Couverture rigide
Vendeur : Bookmans, tucson, AZ, Etats-UnisBookmans
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 5,85
EUR 3,57 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Ajouter au panierHardcover. Etat : Good. . Satisfaction 100% guaranteed.

- Couverture rigide
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 17,61
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 2 disponibles
Hardback. Etat : Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

- Couverture rigide
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 17,61
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 5 disponibles
Hardback. Etat : Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

- Couverture rigide
Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Assez bon
EUR 19,46
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 2 disponibles
Hardback. Etat : Very Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

- Couverture rigide
Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Satisfaisant
EUR 19,46
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 5 disponibles
Hardback. Etat : Good. This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.…

- Couverture rigide
Vendeur : WeBuyBooks, Rossendale, LANCS, Royaume-UniWeBuyBooks
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 10,72
EUR 8,71 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
hardcover. Etat : Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

- Couverture rigide
Vendeur : GoldBooks, Denver, CO, Etats-UnisGoldBooks
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Neuf
EUR 16,25
EUR 4,92 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : new. New Copy. Customer Service Guaranteed.

Langue : anglais
Edité par Terathon Software LLC, 2016
Série : Livre 1 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 20,30
EUR 3,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Langue : anglais
Edité par Terathon Software LLC, 2016
Série : Livre 1 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : Better World Books: West, Reno, NV, Etats-UnisBetter World Books: West
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 23,80
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 2 disponibles
Etat : Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Couverture rigide
Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 36,89
EUR 3,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Couverture rigide
Vendeur : medimops, Berlin, Allemagnemedimops
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Moyen
EUR 30,06
EUR 10,00 expéditionExpédition depuis Allemagne vers Etats-UnisQuantité disponible : 1 disponible
Etat : acceptable. Ausreichend/Acceptable: Exemplar mit vollständigem Text und sämtlichen Abbildungen oder Karten. Schmutztitel oder Vorsatz können fehlen. Einband bzw. Schutzumschlag weisen unter Umständen starke Gebrauchsspuren auf. / Describes a book or dust jacket that has the complete text pages (including those with maps or plates) but may lack endpapers, half-title, etc. (which must be noted). Binding, dust jacket (if any), etc may also be worn.…

Langue : anglais
Edité par Terathon Software LLC, 2019
Série : Livre 2 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : New Legacy Books, Annandale, NJ, Etats-UnisNew Legacy Books
Contacter le vendeurVendeur avec une évaluation de 4 étoilesEtat: Occasion - Moyen
EUR 40,51
EUR 2,23 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
paperback. Etat : Acceptable. The cover shows heavy wear. Fast shipping and order satisfaction guaranteed. A portion of your purchase benefits Non-Profit Organizations, First Aid and Fire Stations.

Langue : anglais
Edité par Terathon Software LLC, 2019
Série : Livre 2 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 42,16
EUR 3,36 expéditionExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Couverture rigide
Vendeur : AwesomeBooks, Wallingford, Royaume-UniAwesomeBooks
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 41,20
EUR 4,77 expéditionExpédition depuis Royaume-Uni vers Etats-UnisQuantité disponible : 1 disponible
Hardcover. Etat : Very Good. The OpenGL Extensions Guide (Charles River Media Graphics) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .…

Langue : anglais
Edité par Terathon Software LLC, 2016
Série : Livre 1 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Assez bon
EUR 46,67
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Very Good.

Langue : anglais
Edité par Terathon Software LLC, 2016
Série : Livre 1 sur 2 - Foundations of Game Engine Development
- Couverture souple
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)
Contacter le vendeurVendeur avec une évaluation de 5 étoilesEtat: Occasion - Satisfaisant
EUR 46,67
Frais de port gratuitsExpédition nationale : Etats-UnisQuantité disponible : 1 disponible
Paperback. Etat : Good.