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  • Edité par Cincinnati, OH: F&W Publications, Inc.

    • Couverture souple
    • Édition originale

    Vendeur : Dan Pope Books, West Hartford, CT, Etats-UnisDan Pope Books

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Occasion

    EUR 13,85

    EUR 4,03 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

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    Soft cover. F. Cincinnati, OH: F&W Publications, Inc. (1990). Paperbound, 8 vo., large stiff carboard wraps, printed on recycled paper. Fine condition. A nice clean copy. The literary magazine which published some of the finest American short stories during the 1990s. 0.0.

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    Langue : anglais

    Edité par Independently published, LONDON., 2026

    9798187845378

    Série : Livre 1 sur 1 - Made By Neurons

    • Couverture rigide
    • Édition originale
    • Signé

    Vendeur : Baggins Books and Collectables, Market Harborough, LEICE, Royaume-UniBaggins Books and Collectables

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 18,45

    EUR 19,11 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : New. Etat de la jaquette : New. 1st Edition. This book is a concise set of actions and mechanical means to determine if a fictional character in a story could actually perform the challenges they are attempting. Without the systems the characters would have no restrictions to what they could achieve, and you would have fanciful adventures as gods playing with the universe. With the restrictions the characters become mortal, always able to fail, sometimes able to pass even though the odds were against them. This is roleplaying. Players get control over a defined and sculpted individualised character, with a choice of limited skills and endless potential. As well as these 3 to 5 players with their characters, another player takes the role of the Story Guide. They are the arbitrators, editors in chief, final say on any decisions as a journey is invented by all at the game table. Scenarios and scenes are dreamt up. Challenges placed in the way by the story guide to test the characters abilities, hoping to pass, with failure forcing creative alternatives. This is normally where most of the fun is to be had. Stories are given a path with an over arching Big Bad event looming in the characters future. Every character also has their own internal motivation with individualised Life Quests. These two systems give players and the Story Guide endless avenues to explore in the story. Advice and guides are given on how a whole epic story, usually played in weekly 2 hour sessions for months, totally 10 chapters and 60-100 hours play if you get to go the whole journey. By this stage all the characters are well known, grown, completely fleshed out, with actual histories from all the past chapters adventure, and now the abilities to defeat the Big Bad are fully developed and ready. Bring on the final show-down, the culminating epic event to close the legendary tale. Well, the Story Guide can hope, but the players are usually having too good a time being annoying and funny to hold the honour of the party that high, but the job always gets an end, and hopefully lots of smiles, laughter and classic memories from your time on Orth, home of Blood, Pulp, and Spears. Cas Eloise Ingram. (illustrateur). Signed by Author(s).…

  • Autres images

    Langue : anglais

    Edité par Independently published, LONDON., 2026

    9798344868196

    • Couverture rigide
    • Édition originale
    • Signé

    Vendeur : Baggins Books and Collectables, Market Harborough, LEICE, Royaume-UniBaggins Books and Collectables

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 18,45

    EUR 19,11 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : New. Etat de la jaquette : New. 1st Edition. What you have in here with some dice, is countless hours of enormous fun, adventuring and creativity for you and 2-5 others at a time. A funny, daring, extraordinary story is created using the story-characters' first-person interactions with aliens, their technology and their worlds (both good and bad). Game players each control a main figure in the story, created with their own goals, dreams and skills. Another player is the editor in chief and co-creator of this epic tale you're all about to begin, the Story Guide (all bow down). If an action made in the game could have consequences, dice are introduced to help decide what they'll be, adding a little luck or lack of into the mix. A larger plot for this epic in the making has already been agreed beforehand by all the players, in as much as what the 'Big-Bad' the player-characters are ultimately up against is, and how it possibly could be brought down (details selected and stored away by the Story Guide for the future games' plot). The Story Guide orchestrates the story creation, game by game, weaving the player-character's own life goals with plot clues, together with help from the players imagination, drawing everyone forwards. Each session starts with a scene before the characters being described, picked up from the previous game often, and further shaped using suggestions made beforehand. Now with the greater story bookended; the beginning a few fresh faced space-farers about to enter their first scene, the end a vast corporation or space bug being toppled(many games from now). Until that glorious or catastrophic ending, the journey there is played out with all the clues and assets being sought and discovered, placed by the Story Guide, ratcheting everyone always closer to that finale. Disclaimer: 90% of the adventure is probably going to be stupid nonsense that makes everyone laugh and the Story Guide bust a gut to bend it towards the intended overarching story line. Enjoy. Cas Eloise Ingram. (illustrateur). Signed by Author(s).…