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Ajouter au panierPaperback. Etat : New. Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
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Ajouter au panierPaperback. Etat : New. Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Edité par Schüren Verlag GmbH; 1. Edition (15. Mai 2023), 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 19,76
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Ajouter au panierHardback. Etat : New.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 15,84
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EUR 13,34
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Ajouter au panierEtat : good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 20,31
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Ajouter au panierEtat : New. 2024. perfect. . . . . .
Edité par Sch�ren Verlag 2023-05-15, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 12,97
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Ajouter au panierPaperback. Etat : New.
Edité par Walter de Gruyter 6/17/2024, 2024
ISBN 10 : 3111523187 ISBN 13 : 9783111523187
Langue: anglais
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 13,58
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Ajouter au panierPaperback or Softback. Etat : New. Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art 0.41. Book.
Edité par Schüren Verlag GmbH; 1. Edition (15. Mai 2023), 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 22,35
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Ajouter au panierHardback. Etat : New.
Edité par Schüren Verlag Mai 2023, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : Wegmann1855, Zwiesel, Allemagne
EUR 16,90
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of 'Paradise Lost' has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of 'Paradise Lost': popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of 'Paradise Lost' can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 24,29
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Ajouter au panierEtat : New. 2024. perfect. . . . . . Books ship from the US and Ireland.
Edité par Abdij Van Berne, Uitgeverij, 2021
ISBN 10 : 9089724222 ISBN 13 : 9789089724229
Langue: néerlandais
Vendeur : Buchpark, Trebbin, Allemagne
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Hervorragend. Zustand: Hervorragend | Seiten: 126 | Sprache: Niederländisch | Produktart: Bücher.
Vendeur : Untje.com, Roeselare, Belgique
EUR 11,75
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Ajouter au panierPaperback. Etat : Fair. Naamsticker, potloodnotities. Dutch.
Edité par Schüren Verlag Mai 2023, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 16,90
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierTaschenbuch. Etat : Neu. Neuware - Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of 'Paradise Lost' has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of 'Paradise Lost': popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of 'Paradise Lost' can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 11,24
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Ajouter au panierEtat : New.
Edité par Schüren Verlag Mai 2023, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Allemagne
EUR 16,90
Autre deviseQuantité disponible : 20 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of 'Paradise Lost' has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of 'Paradise Lost': popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of 'Paradise Lost' can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth. 201 pp. Englisch.
Edité par Schüren Verlag Mai 2023, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 16,90
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of 'Paradise Lost' has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of 'Paradise Lost': popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of 'Paradise Lost' can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth. 201 pp. Englisch.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 17,22
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Ajouter au panierPaperback. Etat : Brand New. 123 pages. 9.05x6.10x9.21 inches. In Stock.
Edité par Zoetermeer, Boekencentrum 2012, 2012
ISBN 10 : 9023926501 ISBN 13 : 9789023926504
Langue: néerlandais
Vendeur : Antiquariaat Schot, Hendrik-Ido-Ambacht, Pays-Bas
EUR 9,20
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Ajouter au panierPaperback, in nette staat, 165 pagina's.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 13,45
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 14,63
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 20,82
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Ajouter au panierPaperback. Etat : Brand New. 8.15x5.75x0.51 inches. In Stock.
Edité par Heeswijk, Berne Media 2015, 2015
ISBN 10 : 9089720944 ISBN 13 : 9789089720948
Langue: néerlandais
Vendeur : Antiquariaat Schot, Hendrik-Ido-Ambacht, Pays-Bas
EUR 11,50
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Ajouter au panier143 p. Paperback (Mooi exemplaar.).
EUR 15,89
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Ajouter au panierEtat : New.
Edité par Schüren Verlag Mai 2023, 2023
ISBN 10 : 3741004405 ISBN 13 : 9783741004407
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 16,90
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Paradise Lost is not only the title of John Milton's famous epic poem (1667) but also a philosophical-theological notion linked to and emerging from the Fall from Eden in Genesis. It expresses - or imagines - the human experience of a definite rupture in history, with its inextinguishable urge to return to the time before the rupture and its yearning for an idealized version of this past. Throughout history, this longing has been expressed in artwork, architecture, and literary works, and it is perhaps best observed in the Romantic era, with its preference for the past, the future, and the contemporary exotic.Today, the notion of 'Paradise Lost' has far from disappeared, finding postmodern manifestations in contemporary art and literature as well as in the revival of (secular) nationalism and (religious) fundamentalism. The 20th and 21st centuries have also seen the emergence of new arenas for narratives and iconographies of 'Paradise Lost': popular culture and digital games. Within the field of game studies and the history of digital games, their technological developments, their game play, and their graphics and user interface design, the notion of 'Paradise Lost' can be traced in three ways.(1) In the past decade, the game industry has been witnessing a surge in retro-gaming as a kind of narratological, ludological, visual, and technological longing for the early age of gaming. For example, some modern games have (re-)introduced the concept of perma-death (Wasteland 2 [Deep Silver, AT 2014], Hades [Supergiant Games, US 2020], Xcom [various, 1994 - present], the Diablo series [Diablo, Diablo II and Diablo III, Blizzard Entertainment, US 1997 - present]), and retro-graphics has become a deliberate design approach in contemporary games (Cuphead [Studio MDHR, CA 2017], Celeste [Matt Makes Games, CA 2017], Undertale [Toby Fox, US 2015]).(2) The industry - and the consumer - has also witnessed the emergence of various remakes of old-school classics (1942 [Capcom, JP 1984], Baldur's Gate [various, 1996-2016], Oddworld: Abe's Exoddus [GT Interactive, US 1997] and Oddworld: Soulstorm [Oddworld Inhabitants, US 2021]). In other words, the present longing for the past, or for the early (or golden) age of gaming, manifests itself in and through the game.(3) Some games explicitly employ and reflect on the idea of a rupture in human history, that is, the loss of an earlier (potentially utopian) state that is yearned for but beyond reach (for example, Horizon Zero Dawn [Guerilla Games, NL 2017]). This lost period could be medieval times, paradise, pre-9/11, pre-COVID in light of prolonged lockdowns, and so forth.Schüren Verlag, Universitätsstraße 55, 35037 Marburg 201 pp. Englisch.
EUR 23,53
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 17,14
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EUR 27,42
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EUR 17,85
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Best Price, Torrance, CA, Etats-Unis
EUR 9,88
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Ajouter au panierEtat : New. SUPER FAST SHIPPING.