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Ajouter au panierSoft cover. Etat : Good. 280 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownership markings. PLEASE NOTE: There is some cover curl at the corners and light wear to edges / extremities.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 30,97
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Ajouter au panierEtat : New.
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 33,30
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Ajouter au panierPaperback or Softback. Etat : New. Coding Art: A Guide to Unlocking Your Creativity with the Processing Language and P5.Js in Four Simple Steps. Book.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 36,96
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Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 34,98
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 40,51
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Ajouter au panierPaperback. Etat : new. Paperback. Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What Youll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 49,38
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Ajouter au panierPaperback. Etat : New. Second Edition. Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What You'll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
EUR 51,41
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
EUR 47,77
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 46,03
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Ajouter au panierEtat : New. 2023. 2nd Edition. paperback. . . . . .
ISBN 10 : 8868806339 ISBN 13 : 9788868806330
Vendeur : Romtrade Corp., STERLING HEIGHTS, MI, Etats-Unis
EUR 29,82
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Ajouter au panierEtat : New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 41,71
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 44,42
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Ajouter au panierEtat : New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 49,78
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Ajouter au panierPaperback. Etat : Brand New. 2nd edition. 350 pages. 9.25x6.10x0.73 inches. In Stock.
EUR 56,61
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Ajouter au panierEtat : New. 2023. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 51,65
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Ajouter au panierEtat : New. In.
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 49,23
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Ajouter au panierPaperback. Etat : New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 60,16
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Ajouter au panierPaperback. Etat : Brand New. 280 pages. 9.00x6.25x1.00 inches. In Stock.
Vendeur : CitiRetail, Stevenage, Royaume-Uni
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Ajouter au panierPaperback. Etat : new. Paperback. Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What Youll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Ajouter au panierEtat : NEW.
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 73,25
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Ajouter au panierPaperback. Etat : new. Paperback. Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What Youll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 56,43
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Ajouter au panierEtat : New. Make the lateral shift from programming to creative programming with the processing languageLearn to creatively program your art through practical resources and skill developmentUnderstand the backend of coding an art piece for presentation.
EUR 45,74
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Ajouter au panierPaperback. Etat : New. Second Edition. Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries.Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.What You'll LearnReview ideas and approaches from creative programming to different professional domainsWork with computational tools like the Processing languageUnderstand the skills needed to move from static elements to animation to interactionUse interactivity as input to bring creative concepts closer to refinement and depthSimplify and extend the design of aesthetics, rhythms, and smoothness with data structuresLeverage the diversity of art code on other platforms like the web or mobile applicationsUnderstand the end-to-end process of computation art through real world use casesStudy best practices, common pitfalls, and challenges of the creative processWho This Book Is ForThose looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; creative technologists, educators, digital artists and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Vendeur : online-buch-de, Dozwil, Suisse
EUR 207,10
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Ajouter au panierPamphlet Jul 12, 2011. Etat : gebraucht; sehr gut. gebundenes Buch, Hardcover, minimale Lagerspuren, textsauber und gepflegt.
Vendeur : preigu, Osnabrück, Allemagne
EUR 46,20
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Ajouter au panierTaschenbuch. Etat : Neu. Coding Art | A Guide to Unlocking Your Creativity with the Processing Language and [.] in Four Simple Steps | Mathias Funk (u. a.) | Taschenbuch | xvii | Englisch | 2023 | Apress | EAN 9781484297797 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Chapter 1: Introduction.- Chapter 2: Idea to visuals.- Chapter 3: Composition and structure.- Chapter 4: Refinement and depth.- Chapter 5: Completion and production.- Chapter 6: Taking a larger project through all four steps.- Chapter 7: Flow fields and particle storms with p5.js.- Chapter 8: Making sense of touch and sensors with p5.js.- Chapter 9: Dealing with problems.- Chapter 10: Learning path.- Chapter 11: Creative processes.