Vendeur : GuthrieBooks, Spring Branch, TX, Etats-Unis
EUR 75,42
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Ajouter au panierPaperback. Etat : Very Good. We are unable to ship to Canada at this time.Ex-library paperback in very nice condition with the usual markings and attachments. Text block clean and unmarked. Tight binding.
Edité par Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 107,72
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Ajouter au panierPaperback. Etat : new. Paperback. To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of Edutainment. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 1113, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 104,18
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 111,51
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Ajouter au panierEtat : New. In.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 127,78
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Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 129,49
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Ajouter au panierEtat : New. pp. 998.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 135,12
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Ajouter au panierEtat : New. pp. 998 Illus.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 139,56
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Ajouter au panierEtat : New. pp. 998.
Edité par Springer Berlin Heidelberg, Springer Berlin Heidelberg Jun 2007, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 106,99
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of ¿Edutainment¿. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11¿13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 996 pp. Englisch.
Edité par Springer-Verlag New York Inc, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 160,54
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Ajouter au panierPaperback. Etat : Brand New. 1st edition. 974 pages. 9.00x6.00x1.25 inches. In Stock.
Edité par Springer Berlin Heidelberg, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 106,99
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of 'Edutainment'. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11-13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 158,75
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Ajouter au panierPaperback. Etat : Like New. Like New. book.
Edité par Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 213,60
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of Edutainment. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 1113, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Springer Berlin Heidelberg Jun 2007, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 106,99
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments. 996 pp. Englisch.
Edité par Springer Berlin Heidelberg, 2007
ISBN 10 : 3540730109 ISBN 13 : 9783540730101
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 92,27
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in .