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  • Professor Theo van Leeuwen

    Edité par Bloomsbury Publishing PLC, London, 2024

    ISBN 10 : 1350324892 ISBN 13 : 9781350324893

    Langue: anglais

    Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis

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    EUR 99,96

    Gratuit expédition vers Etats-Unis

    Quantité disponible : 1 disponible(s)

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    Hardcover. Etat : new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Professor Theo van Leeuwen

    Edité par Bloomsbury Publishing PLC, London, 2024

    ISBN 10 : 1350324892 ISBN 13 : 9781350324893

    Langue: anglais

    Vendeur : AussieBookSeller, Truganina, VIC, Australie

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    EUR 91,86

    EUR 31,89 expédition depuis Australie vers Etats-Unis

    Quantité disponible : 1 disponible(s)

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    Hardcover. Etat : new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Professor Theo van Leeuwen

    Edité par Bloomsbury Publishing PLC, London, 2024

    ISBN 10 : 1350324892 ISBN 13 : 9781350324893

    Langue: anglais

    Vendeur : CitiRetail, Stevenage, Royaume-Uni

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    EUR 96,37

    EUR 42,22 expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible(s)

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    Hardcover. Etat : new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Professor Theo van Leeuwen

    Edité par Bloomsbury Publishing PLC, 2024

    ISBN 10 : 1350324892 ISBN 13 : 9781350324893

    Langue: anglais

    Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni

    Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

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    impression à la demande

    EUR 141,89

    EUR 17,97 expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

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    Hardback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 500.