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Potter analytics llc sep 2016 (2 résultats)

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  • Langue : anglais

    Edité par POTTER ANALYTICS LLC Sep 2016, 2016

    0984341234 / 9780984341238

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

    Vendeur avec une évaluation de 5 étoiles
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    Etat: Neuf

    EUR 29,10

    EUR 35,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. Neuware - Start playing ResearchSnap now! The ResearchSnap Quickstart Game Guide assists learners by introducing them to the basics of the game, ResearchSnap. In no time, you will be able to join in and play the interactive and educational game called ResearchSnap.

  • Langue : anglais

    Edité par POTTER ANALYTICS LLC Sep 2016, 2016

    0984341293 / 9780984341290

    • Couverture souple

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Neuf

    EUR 34,32

    EUR 35,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. Neuware - ResearchSnap is a game that transforms boring, dull research presentations by students into engaging, learning experiences. It can be very difficult to keep a classroom audience's attention. Many students will draw, doodle, daydream, fall asleep, watch their smartphone, or possibly work on another teachers's assignment. This is a very inefficient use of class time by those students. The ResearchSnap Game solves this problem by reversing the dynamic of the research process. The game simulates a 'press conference' or 'question and answer session' for their research topic. Even though, this may sound more difficult for students to accomplish. With minimum effort, the ResearchSnap Game will help make learning entertaining and educational through tips, guidance, and scaffolding supports. Do you want to: - build and grow the focus of your students - stop students from drawing, daydreaming, doodling - watch students listen to other students' content - activate enjoyment in learning by students Get this book to transform the research presentation process into an interactive experience.…