Isbn: 9780226830803 - undertale: can a game give hope? (29 résultats)

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  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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    paperback. Etat : Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

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    Soft cover. Etat : Near Fine. Softcover Paperback with only minor shelf-wear; book is clean, unmarked. In stock. Ships from MN, USA.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

    Edité par The University of Chicago Press, US, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : New. A powerful exploration of the importance and social complexity of the indie gaming sensation On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.

  • Langue : anglais

    Edité par The University of Chicago Press, US, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : New. A powerful exploration of the importance and social complexity of the indie gaming sensation On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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    PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

    Edité par The University of Chicago Press, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : new. Paperback. What makes a real game? Who is a gamer? And what type of play do we value? On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the GamerGate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: what game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

    Edité par Univ of Chicago Pr, 2025

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    Paperback. Etat : Brand New. 112 pages. 8.50x5.50x8.50 inches. In Stock.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

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    Etat : New. In English.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

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  • Langue : anglais

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    paperback. Etat : New.

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  • Langue : anglais

    Edité par The University of Chicago Press, 2025

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    Paperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.

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  • Langue : anglais

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  • Langue : anglais

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  • Langue : anglais

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  • Langue : anglais

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    Paperback. Etat : new. Paperback. What makes a real game? Who is a gamer? And what type of play do we value? On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the GamerGate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: what game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

    Edité par The University of Chicago Press, US, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : New. A powerful exploration of the importance and social complexity of the indie gaming sensation On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.

  • Langue : anglais

    Edité par The University of Chicago Press, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : new. Paperback. What makes a real game? Who is a gamer? And what type of play do we value? On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the GamerGate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: what game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Langue : anglais

    Edité par University of Chicago Press, 2025

    0226830802 / 9780226830803

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  • Langue : anglais

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    Taschenbuch. Etat : Neu. Undertale | Can a Game Give Hope? | Anastasia Salter | Taschenbuch | Replay | Einband - flex.(Paperback) | Englisch | 2025 | The University of Chicago Press | EAN 9780226830803 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

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    Langue : anglais

    Edité par The University of Chicago Press, US, 2025

    0226830802 / 9780226830803

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    Paperback. Etat : New. A powerful exploration of the importance and social complexity of the indie gaming sensation On the surface, the 2015 game Undertale didn't seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game's unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster's unique personality to negotiate survival and find community. Contextualizing this game's success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise "done" with games. Undertale's unique structure helped make it synonymous with "indie" games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale's story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake. As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.