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Ajouter au panierEtat : Used - Very Good. Tight Binding Clean pages Clean Text. Gift Quality. !00% Satisfaction Guaranteed.
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Ajouter au panierhardcover. Etat : Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
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Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierEtat : New. 2023. hardcover. . . . . .
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Ajouter au panierEtat : New. 2023. hardcover. . . . . . Books ship from the US and Ireland.
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Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierEtat : Very Good. Very Good condition. 4th edition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
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Ajouter au panierHardcover. Etat : new. Hardcover. A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideas-including new material on GPU ray tracing-equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementationFourth edition features new chapter on GPU ray tracing essential for game developersThe premier reference for professionals learning about and working in the fieldWon its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code "Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Ajouter au panierEtat : New. pp. 1312.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
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Ajouter au panierEtat : New. pp. 1312 4th Edition.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Ajouter au panierEtat : New. pp. 1312.
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Ajouter au panierhardcover. Etat : New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
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Ajouter au panierHardcover. Etat : Brand New. 4th edition. 1243 pages. 10.00x8.00x2.00 inches. In Stock.
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Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days.
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Ajouter au panierEtat : NEW.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Ajouter au panierEtat : New. In.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 128,03
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 125,89
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Ajouter au panierEtat : new.
EUR 129,18
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Ajouter au panierGebunden. Etat : New. Matt Pharr is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna. Wenzel Jakob is Assistant Professor of Computer Science at the École polytechnique fédé.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 144,21
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Ajouter au panierBuch. Etat : Neu. Neuware - A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideasincluding new material on GPU ray tracingequip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.