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Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
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Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 106,87
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Ajouter au panierEtat : New. In.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 104,10
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Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days. 493.
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EUR 98,44
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EUR 102,13
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EUR 109,93
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EUR 103,85
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 117,38
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Ajouter au panierEtat : New.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
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Ajouter au panierEtat : New. 2018. 1st Edition. Hardcover. . . . . .
EUR 111,59
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Ajouter au panierGebunden. Etat : New. Michele Colledanchise is currently a postdoctoral researcher in the iCub Facility at the Italian Institute of Technology, Genoa, Italy. He received his Ph.D. degree in computer science from the Royal Institute of Technology (KTH), Stockh.
EUR 114,86
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Ajouter au panierHardcover. Etat : Brand New. 192 pages. 9.50x6.50x0.75 inches. In Stock.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 110,32
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Taylor & Francis Ltd Jul 2018, 2018
ISBN 10 : 1138593737 ISBN 13 : 9781138593732
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 113,58
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Ajouter au panierBuch. Etat : Neu. Neuware - This is the first book on Behavior Trees (BTs) in robotics and AI.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 122,81
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Ajouter au panierEtat : New.
Edité par Taylor and Francis Ltd, GB, 2018
ISBN 10 : 1138593737 ISBN 13 : 9781138593732
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 142,18
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Ajouter au panierHardback. Etat : New. Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice.Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion.This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 148,23
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Ajouter au panierEtat : New. 2018. 1st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
Edité par Taylor and Francis Ltd, GB, 2018
ISBN 10 : 1138593737 ISBN 13 : 9781138593732
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 150,83
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardback. Etat : New. Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice.Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion.This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 98,92
Autre deviseQuantité disponible : 5 disponible(s)
Ajouter au panierHardback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.