Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 114,33
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Ajouter au panierEtat : New. In.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 129,67
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Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 114,32
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Ajouter au panierEtat : New.
EUR 139,25
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Ajouter au panierEtat : New. pp. 556.
EUR 141,07
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Ajouter au panierEtat : New. pp. 556 Illus.
Langue: anglais
Edité par Kluwer Academic Publishers, 2003
ISBN 10 : 1402073607 ISBN 13 : 9781402073601
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 137,23
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Ajouter au panierEtat : New. With the advancement of computers and networks, new types of entertainment have emerged such as video games and network games. This book brings together researchers and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Editor(s): Nakatsu, Ryohei (Kwansei Gakuin University, Sanda, Japan); Hoshino, Junichi (University of Tsukuba, Japan). Series: IFIP Advances in Information and Communication Technology. Num Pages: 552 pages, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 30. Weight in Grams: 951. . 2003. Hardback. . . . .
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Ajouter au panierEtat : New. pp. 556.
EUR 124,02
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Ajouter au panierGebunden. Etat : New. This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computer.
Langue: anglais
Edité par Kluwer Academic Publishers, 2003
ISBN 10 : 1402073607 ISBN 13 : 9781402073601
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 171,73
Quantité disponible : 15 disponible(s)
Ajouter au panierEtat : New. With the advancement of computers and networks, new types of entertainment have emerged such as video games and network games. This book brings together researchers and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Editor(s): Nakatsu, Ryohei (Kwansei Gakuin University, Sanda, Japan); Hoshino, Junichi (University of Tsukuba, Japan). Series: IFIP Advances in Information and Communication Technology. Num Pages: 552 pages, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 30. Weight in Grams: 951. . 2003. Hardback. . . . . Books ship from the US and Ireland.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 173,60
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 164,10
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Ajouter au panierHardcover. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 196,68
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 155,06
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Ajouter au panierBuch. Etat : Neu. Neuware - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.