Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Edition originale
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Ajouter au panierEtat : Good. 1st Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
EUR 5,62
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Ajouter au panierPaperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75.
Vendeur : WeBuyBooks, Rossendale, LANCS, Royaume-Uni
EUR 15,77
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Ajouter au panierEtat : Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. A few small marks or stains to the page edges/pages.
Vendeur : Wonder Book, Frederick, MD, Etats-Unis
EUR 6,25
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Ajouter au panierEtat : As New. Like New condition. A near perfect copy that may have very minor cosmetic defects.
Vendeur : SecondSale, Montgomery, IL, Etats-Unis
EUR 3,76
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Ajouter au panierEtat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
EUR 27,81
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Ajouter au panierPaperback or Softback. Etat : New. Advanced ActionScript 3.0 Animation 1.75. Book.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 43,48
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Ajouter au panierEtat : New. In.
EUR 40,04
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Ajouter au panierPF. Etat : New.
Edité par Apress, Apress Dez 2008, 2008
ISBN 10 : 1430216085 ISBN 13 : 9781430216087
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 36,37
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 476 pp. Englisch.
EUR 45,02
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Ajouter au panierPaperback. Etat : Brand New. 1st edition. 350 pages. 8.75x7.50x1.25 inches. In Stock.
Vendeur : Orion Tech, Kingwood, TX, Etats-Unis
EUR 3,88
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Ajouter au panierpaperback. Etat : Good.
EUR 24,08
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Ajouter au panierEtat : New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 27,29
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Ajouter au panierEtat : New.
Vendeur : BennettBooksLtd, North Las Vegas, NV, Etats-Unis
EUR 68,03
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Ajouter au panierpaperback. Etat : New. In shrink wrap. Looks like an interesting title!
EUR 83,95
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Ajouter au panierPaperback. Etat : Like New. Like New. book.
Vendeur : moluna, Greven, Allemagne
EUR 31,62
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Follow up to Foundation ActionScript 3.0 AnimationCovers more advanced animation techniques alongside new features of the latest Flash Player 10Written by renowned Flash author Keith PetersKeith Peters lives in the vicinity of Bosto.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 36,37
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0. 476 pp. Englisch.
Edité par Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2008
ISBN 10 : 1430216085 ISBN 13 : 9781430216087
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 40,21
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 981.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 39,22
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.