Langue: anglais
Edité par A K Peters/CRC Press 2016-04-27, 2016
ISBN 10 : 149874253X ISBN 13 : 9781498742535
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 104,52
Quantité disponible : 5 disponible(s)
Ajouter au panierHardcover. Etat : New.
EUR 107,46
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : New.
EUR 123,66
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : New.
EUR 124,76
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New.
Langue: anglais
Edité par Taylor & Francis Inc, Portland, 2016
ISBN 10 : 149874253X ISBN 13 : 9781498742535
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 133,77
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the books CRC Press web page. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 145,53
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New.
EUR 145,98
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New.
EUR 138,73
Quantité disponible : Plus de 20 disponibles
Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
EUR 148,05
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : New. Editor(s): Engel, Wolfgang. Num Pages: 320 pages, 215 colour illustrations, 11 black & white tables. BIC Classification: UGB; UGC. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 200 x 243 x 18. Weight in Grams: 820. . 2016. 1st Edition. Hardcover. . . . .
EUR 126,67
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar s core technology group as the lead graphic.
EUR 167,46
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 305 pages. 9.25x7.75x0.75 inches. In Stock.
EUR 173,68
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 183,92
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : New. Editor(s): Engel, Wolfgang. Num Pages: 320 pages, 215 colour illustrations, 11 black & white tables. BIC Classification: UGB; UGC. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 200 x 243 x 18. Weight in Grams: 820. . 2016. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland.
EUR 164,17
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
EUR 196,36
Quantité disponible : 10 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par A K Peters Ltd Apr 2016, 2016
ISBN 10 : 149874253X ISBN 13 : 9781498742535
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 143,30
Quantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. Neuware - This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. With contributions from more than 30 experts, it covers the latest developments in graphics programming for games and movies, presents a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming, and explores recent developments in the rapidly evolving field of real-time rendering.
Langue: anglais
Edité par Taylor & Francis Inc, Portland, 2016
ISBN 10 : 149874253X ISBN 13 : 9781498742535
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 231,12
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the books CRC Press web page. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.