Langue: anglais
Edité par Packt Publishing (edition ), 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
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Ajouter au panierPaperback. Etat : Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
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Ajouter au panierEtat : New.
Vendeur : California Books, Miami, FL, Etats-Unis
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Ajouter au panierEtat : New.
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 46,74
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Ajouter au panierPaperback. Etat : New. Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 41,95
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Ajouter au panierEtat : New. In.
Langue: anglais
Edité par Packt Publishing 2022-06-30, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 39,38
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Ajouter au panierPaperback. Etat : New.
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Ajouter au panierEtat : New.
EUR 47,19
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Packt Publishing Limited, GB, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 43,12
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Ajouter au panierPaperback. Etat : New. Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
Langue: anglais
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 44,60
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 43,55
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Packt Publishing, Limited, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 59,50
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Ajouter au panierEtat : New. Print on Demand pp. 224.
Langue: anglais
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 49,03
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Vendeur : moluna, Greven, Allemagne
EUR 68,57
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Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnPaul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spen.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features: Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platformsBook Description:With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What You Will Learn: Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for gamesWho this book is for:If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.Table of Contents Getting Started with Flutter Games Working with the Flame Engine Building a Game Design Drawing and Animating Graphics Moving the Graphics with Input Playing Sound Effects and Music Designing Your Own Levels Scaling the game for web and desktop Implementing Advanced Graphics Effects Making Intelligent Enemies With AI Finishing the Game Appendix: Answers.
Vendeur : preigu, Osnabrück, Allemagne
EUR 71,15
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Building Games with Flutter | The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 | Paul Teale | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781801816984 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.