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Ajouter au panierEtat : New. In.
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Ajouter au panierEtat : New. 2018. Softcover reprint of the original 1st ed. 2016. paperback. . . . . .
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Ajouter au panierTaschenbuch. Etat : Neu. Transnational Contexts of Development History, Sociality, and Society of Play | Video Games in East Asia | S. Austin Lee (u. a.) | Taschenbuch | East Asian Popular Culture | xv | Englisch | 2018 | Springer | EAN 9783319829180 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Langue: anglais
Edité par Springer International Publishing, Springer International Publishing, 2018
ISBN 10 : 3319829181 ISBN 13 : 9783319829180
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Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book examines thehistorical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos'volume brings together a range of approaches and regionsto understand the impact of video games in East Asia and beyond.Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
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Ajouter au panierEtat : New. 2018. Softcover reprint of the original 1st ed. 2016. paperback. . . . . . Books ship from the US and Ireland.
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Ajouter au panierPaperback. Etat : Brand New. reprint edition. 243 pages. 8.26x5.82x0.59 inches. In Stock.
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Ajouter au panierEtat : New. pp. 243.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
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Ajouter au panierEtat : new. Questo è un articolo print on demand.
Langue: anglais
Edité par Springer International Publishing Jul 2018, 2018
ISBN 10 : 3319829181 ISBN 13 : 9783319829180
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 128,39
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book examines thehistorical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos'volume brings together a range of approaches and regionsto understand the impact of video games in East Asia and beyond.Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact. 260 pp. Englisch.
Langue: anglais
Edité par Springer International Publishing, 2018
ISBN 10 : 3319829181 ISBN 13 : 9783319829180
Vendeur : moluna, Greven, Allemagne
EUR 110,71
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A companion to Lee and Pulos  Transnational Contexts of Culture, Gender, Class, and Colonialism of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular C.
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 128,39
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 260 pp. Englisch.
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Ajouter au panierEtat : New. Print on Demand pp. 243.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Ajouter au panierEtat : New. PRINT ON DEMAND pp. 243.