Isbn: 9786135882995 - digital molecular matter: physics engine, personal computer game, video game, autodesk maya, autodesk 3ds max (2 résultats)

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  • Langue : anglais

    Edité par Omniscriptum, 2026

    6135882996 / 9786135882995

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    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    EUR 160,99

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    Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. Digital MolecularMatter, better known as simply DMM, is a proprietary middleware physicsengine developed by Pixelux. It is designed for computer, video gamesand other simulation needs by attempting to simulate physical real-worldsystems. Unlike traditional realtime simulation engines which tend to bebased on rigid body kinematics, the use of FEA allows DMM to simulate alarge set of physical properties. Developers can assign physicalproperties to a given object (or portion of an object) which allow theobject to behave as it would in the real world (e.g. ice, gummy bearetc.) In addition the properties of objects (or even just parts ofobjects) can be changed at runtime allowing for additional interestingeffects.…

  • Langue : anglais

    Edité par Omniscriptum Mai 2026, 2026

    6135882996 / 9786135882995

    • Couverture souple
    • impression à la demande

    Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagnebuchversandmimpf2000

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    Etat: Neuf

    EUR 156,00

    EUR 60,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 1 disponible

    Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed by Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of FEA allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object (or portion of an object) which allow the object to behave as it would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 108 pp. Englisch.…