Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Edition originale
EUR 8,23
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Ajouter au panierEtat : Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Edition originale
EUR 8,23
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Ajouter au panierEtat : Very Good. 1st Edition. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Edition originale
EUR 8,23
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Ajouter au panierEtat : Good. 1st Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
EUR 4,81
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Ajouter au panierEtat : Good. paperback 100% of proceeds go to charity! Good condition with all pages in tact. Item shows signs of use and may have cosmetic defects.
EUR 29,15
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Ajouter au panierPaperback. Etat : new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
EUR 33,22
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Ajouter au panierEtat : New.
EUR 43,66
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Ajouter au panierPaperback. Etat : New.
EUR 64,40
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Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
EUR 65
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Ajouter au panierpaperback. Etat : New. In shrink wrap. Looks like an interesting title!
EUR 68,76
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Ajouter au panierEtat : New. pp. 588.
EUR 42,59
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Ajouter au panierEtat : New. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.
EUR 54,77
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware - Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library-a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
EUR 60,26
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
ISBN 10 : 7302110832 ISBN 13 : 9787302110835
Vendeur : liu xing, Nanjing, JS, Chine
EUR 71,84
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Ajouter au panierpaperback. Etat : New. Language:Chinese.Paperback. Publisher: Tsinghua University Press. This book introduces the development environment configuration. deployment framework. Swing Activity.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 68,84
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 588 Illus.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 73,07
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Ajouter au panierEtat : New. PRINT ON DEMAND pp. 588.