Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
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Ajouter au panierEtat : Very Good. 1st Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
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Ajouter au panierEtat : Very Good. 1st Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Edition originale
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Ajouter au panierEtat : Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Ajouter au panierEtat : Good. paperback 100% of proceeds go to charity! Good condition with all pages in tact. Item shows signs of use and may have cosmetic defects.
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Ajouter au panierEtat : New.
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Edition originale
EUR 39,98
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Ajouter au panierPaperback. Etat : new. Paperback. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game development, this helpful handbook offers a comprehensibve tutorial in the latest Java game programming techniques, covering deployment frameworks, accelerated graphics, game architect Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 49,74
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Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
EUR 57,23
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Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
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Ajouter au panierEtat : New. In.
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Ajouter au panierPaperback. Etat : New.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Edition originale
EUR 50,16
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Ajouter au panierEtat : New. This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence. Num Pages: 605 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 235 x 178 x 32. Weight in Grams: 1096. . 2004. First Edition. paperback. . . . .
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Ajouter au panierEtat : New. pp. 588.
EUR 59,91
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Ajouter au panierEtat : New. This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence. Num Pages: 605 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 235 x 178 x 32. Weight in Grams: 1096. . 2004. First Edition. paperback. . . . . Books ship from the US and Ireland.
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Ajouter au panierpaperback. Etat : New. In shrink wrap. Looks like an interesting title!
EUR 42,59
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Ajouter au panierEtat : New. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.
EUR 51,74
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Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
EUR 54,77
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware - Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library-a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Edition originale
EUR 95,35
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Ajouter au panierPaperback. Etat : new. Paperback. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game development, this helpful handbook offers a comprehensibve tutorial in the latest Java game programming techniques, covering deployment frameworks, accelerated graphics, game architect Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 53,50
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Ajouter au panierPaperback. Etat : New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
ISBN 10 : 7302110832 ISBN 13 : 9787302110835
Vendeur : liu xing, Nanjing, JS, Chine
EUR 70,44
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Ajouter au panierpaperback. Etat : New. Language:Chinese.Paperback. Publisher: Tsinghua University Press. This book introduces the development environment configuration. deployment framework. Swing Activity.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 61,02
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Ajouter au panierEtat : New. Print on Demand pp. 588 Illus.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 66,01
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Ajouter au panierEtat : New. PRINT ON DEMAND pp. 588.