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Ajouter au panierpaperback. Etat : Good.
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Ajouter au panierEtat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Vendeur : Books From California, Simi Valley, CA, Etats-Unis
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Ajouter au panierPaperback. Etat : Fine.
Vendeur : Everybody's Bookstore, Rapid City, SD, Etats-Unis
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Ajouter au panierPaperback. Etat : Very Good.
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Ajouter au panierEtat : As New. Unread book in perfect condition.
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
EUR 67,97
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Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.
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Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
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Ajouter au panierEtat : New.
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Ajouter au panierBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
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Ajouter au panierEtat : New.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
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Vendeur : California Books, Miami, FL, Etats-Unis
EUR 80,52
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Ajouter au panierEtat : New.
Edité par Taylor & Francis Inc, Natick, 2019
ISBN 10 : 081536136X ISBN 13 : 9780815361367
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 83,16
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Ajouter au panierPaperback. Etat : new. Paperback. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 72,28
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Ajouter au panierEtat : New. In.
Edité par A K Peters/CRC Press 2019-05-08, 2019
ISBN 10 : 081536136X ISBN 13 : 9780815361367
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 69,42
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Ajouter au panierPaperback. Etat : New.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 76,34
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Ajouter au panierEtat : New.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 75,91
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Ajouter au panierEtat : new.
EUR 72,10
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Phatpocket Limited, Waltham Abbey, HERTS, Royaume-Uni
EUR 81,53
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Ajouter au panierEtat : Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 82,32
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Ajouter au panierEtat : New. 2019. 2nd Edition. Paperback. . . . . .
Edité par Taylor and Francis Inc, US, 2019
ISBN 10 : 081536136X ISBN 13 : 9780815361367
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 101,51
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Ajouter au panierPaperback. Etat : New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 102,17
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Ajouter au panierEtat : New. 2019. 2nd Edition. Paperback. . . . . . Books ship from the US and Ireland.
EUR 63,24
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Ajouter au panierEtat : NEW.
Edité par Taylor and Francis Inc, US, 2019
ISBN 10 : 081536136X ISBN 13 : 9780815361367
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 112,63
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Ajouter au panierPaperback. Etat : New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
EUR 123,29
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Ajouter au panierpaperback. Etat : As New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 112,47
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Ajouter au panierPaperback. Etat : Brand New. 2nd edition. 579 pages. 9.25x6.25x1.25 inches. In Stock.
EUR 78,71
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Ajouter au panierEtat : New. Chris Totten is Game Artist in Residence at American University. He has contributed to several independent game productions as an artist, animator, level designer, game designer, and project manager. Totten is also an active writer in th.
EUR 130,50
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Ajouter au panierEtat : New.