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Langue: anglais
Edité par Springer-Nature New York Inc, 2025
ISBN 10 : 9819623316 ISBN 13 : 9789819623310
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Ajouter au panierHardcover. Etat : Brand New. 429 pages. 9.25x6.10x9.37 inches. In Stock.
Langue: anglais
Edité par Springer Nature Switzerland AG, Cham, 2025
ISBN 10 : 9819623316 ISBN 13 : 9789819623310
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Ajouter au panierHardcover. Etat : new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierHardcover. Etat : new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.
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Ajouter au panierHardback. Etat : New.
Langue: anglais
Edité par Springer Nature Switzerland AG, Cham, 2025
ISBN 10 : 9819623316 ISBN 13 : 9789819623310
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Ajouter au panierHardcover. Etat : new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierhardcover. Etat : New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
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Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierHRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Langue: anglais
Edité par Springer, Springer Jun 2025, 2025
ISBN 10 : 9819623316 ISBN 13 : 9789819623310
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
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Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. 432 pp. Englisch.
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Ajouter au panierBuch. Etat : Neu. Virtual and Augmented Reality Technology-Enhanced Learning | Research and Applications | Yiyu Cai (u. a.) | Buch | Gaming Media and Social Effects | viii | Englisch | 2025 | Springer | EAN 9789819623310 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Langue: anglais
Edité par Springer, Springer Jun 2025, 2025
ISBN 10 : 9819623316 ISBN 13 : 9789819623310
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Ajouter au panierBuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 432 pp. Englisch.
Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
Vendeur : moluna, Greven, Allemagne
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Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnIn an environment where some countries are coming out of the recession at different speeds and others remain in a gloomy economic environment, education plays a vital role in reducing the negative impact of the global economic pro.
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Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierBuch. Etat : Neu. Augmented Reality for Enhanced Learning Environments | Gerardo Reyes Ruiz (u. a.) | Buch | Gebunden | Englisch | 2018 | Information Science Reference | EAN 9781522552437 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Langue: anglais
Edité par Information Science Reference, 2018
ISBN 10 : 152255243X ISBN 13 : 9781522552437
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Ajouter au panierBuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In an environment where some countries are coming out of the recession at different speeds and others remain in a gloomy economic environment, education plays a vital role in reducing the negative impact of the global economic problems. In this sense, new technologies help to generate human resources with a better quality of education. Augmented Reality for Enhanced Learning Environments provides emerging research on using new technologies to encourage education and improve learning quality through augmented reality. While highlighting issues such as global economic problems impacting schools and insufficient aid, this publication explores new technologies in emerging economies and effective means of knowledge and learning transfer. This book is a vital resource for teachers, students, and aid workers seeking current research on creating a new horizon in science and technology to strengthen the current system of learning.