Basic math game development par smith gregory (13 résultats)

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  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Paperback. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : Blue Vase Books, Interlochen, MI, Etats-UnisBlue Vase Books

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    Etat : good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.…

  • Langue : anglais

    Edité par Apress, 2019

    1484254422 / 9781484254424

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    Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red

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    EUR 22,37

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    paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par APress, US, 2023

    1484298845 / 9781484298848

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    Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA

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    EUR 48,70

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    Quantité disponible : 8 disponibles

    Paperback. Etat : New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.  What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.…

  • Langue : anglais

    Edité par APress, US, 2023

    1484298845 / 9781484298848

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    Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA

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    EUR 58,97

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    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 8 disponibles

    Paperback. Etat : New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.  What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.…

  • Langue : anglais

    Edité par Apress, 2019

    1484254422 / 9781484254424

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    Vendeur : GoldBooks, Denver, CO, Etats-UnisGoldBooks

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    EUR 62,14

    EUR 4,89 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. New Copy. Customer Service Guaranteed.

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections

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    EUR 74,79

    EUR 13,31 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New. In English.

  • Langue : anglais

    Edité par APress, US, 2023

    1484298845 / 9781484298848

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    Vendeur : Rarewaves USA United, HEBRON, KY, Etats-UnisRarewaves USA United

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    EUR 50,84

    EUR 44,43 expédition 
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    Quantité disponible : 8 disponibles

    Paperback. Etat : New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.  What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.…

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle

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    EUR 94,09

    EUR 3,55 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Etat : New. 2nd ed. edition NO-PA16APR2015-KAP.

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books

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    EUR 93,41

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    Expédition depuis Royaume-Uni vers Etats-Unis

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    Etat : New.

  • Langue : anglais

    Edité par APress, US, 2023

    1484298845 / 9781484298848

    • Couverture souple

    Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK

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    EUR 56,64

    EUR 76,63 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 8 disponibles

    Paperback. Etat : New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.  What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.…

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : moluna, Greven, Allemagnemoluna

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    EUR 48,37

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    Expédition depuis Allemagne vers Etats-Unis

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    Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game.…

  • Langue : anglais

    Edité par Apress, 2023

    1484298845 / 9781484298848

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    Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios

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    EUR 98,01

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    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 4 disponibles

    Etat : New. PRINT ON DEMAND.