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Ajouter au panierEtat : New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierPaperback or Softback. Etat : New. Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity. Book.
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Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
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Ajouter au panierEtat : New. 2021. 1st ed. Paperback. . . . . .
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Ajouter au panierPaperback. Etat : Brand New. 335 pages. 9.25x6.10x0.70 inches. In Stock.
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Ajouter au panierEtat : New. 2021. 1st ed. Paperback. . . . . . Books ship from the US and Ireland.
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Ajouter au panierEtat : New. 1st ed. edition NO-PA16APR2015-KAP.
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Ajouter au panierTaschenbuch. Etat : Neu. Beginning 3D Game Assets Development Pipeline | Learn to Integrate from Maya to Unity | Nova Villanueva | Taschenbuch | xx | Englisch | 2021 | Apress | EAN 9781484271957 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Edité par Apress, Apress Dez 2021, 2021
ISBN 10 : 1484271955 ISBN 13 : 9781484271957
Langue: anglais
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 336 pp. Englisch.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 69,54
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole 336 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 100,48
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Ajouter au panierEtat : New. Print on Demand.
Edité par Springer, Berlin|Apress, 2022
ISBN 10 : 1484271955 ISBN 13 : 9781484271957
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 56,35
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user levelThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs use.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 102,67
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Ajouter au panierEtat : New. PRINT ON DEMAND.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 70,37
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.