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Beginning game programming learn par john horton (41 résultats)

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  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

    • Couverture souple

    Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red

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    Etat: Occasion - Satisfaisant

    EUR 6,43

    EUR 3,38 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

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    Etat: Occasion - Satisfaisant

    EUR 9,92

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    Quantité disponible : 1 disponible

    Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

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    Etat: Occasion - Satisfaisant

    EUR 9,93

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    Quantité disponible : 1 disponible

    Etat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : Cycle Books LA, south el monte, CA, Etats-UnisCycle Books LA

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    Etat: Occasion - Assez bon

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    Etat : very_good.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

    • Couverture souple

    Vendeur : Goodwill of Central and Coastal Virginia, Richmond, VA, Etats-UnisGoodwill of Central and Coastal Virginia

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    Etat: Occasion - Moyen

    EUR 5,99

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    Etat : acceptable.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2019

    1838648577 / 9781838648572

    • Couverture souple

    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

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    Etat: Occasion - Satisfaisant

    EUR 11,79

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    Quantité disponible : 1 disponible

    Paperback. Etat : Good. Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you?ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You?ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You?ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you?ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you?ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you?ll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you?ll find this book useful.…

  • Langue : anglais

    Edité par Packt Publishing, 2016

    1786466198 / 9781786466198

    • Couverture souple

    Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-UnisThriftBooks-Atlanta

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    Etat: Occasion - Assez bon

    EUR 13,82

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    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

    • Couverture souple

    Vendeur : Ed's Editions LLC, ABAA, West Columbia, SC, Etats-UnisEd's Editions LLC, ABAA

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    Membre d’une association professionnelle : ABAAILAB

    Etat: Occasion - Assez bon

    EUR 16,67

    EUR 5,41 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. 2nd ed. Trade Paperback in stiff wrappers. Book appears unused. Clean, has a good binding, no marks or notations. Prompt shipping.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

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    Etat: Occasion - Satisfaisant

    EUR 25,74

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    Quantité disponible : 2 disponibles

    Paperback. Etat : Good. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You?ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : ZBK Books, Carlstadt, NJ, Etats-UnisZBK Books

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    Etat: Occasion - Assez bon

    EUR 25,75

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    Quantité disponible : 1 disponible

    Etat : very_good. Fast & Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red

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    Etat: Occasion - Satisfaisant

    EUR 22,34

    EUR 3,38 expédition 
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    Quantité disponible : 1 disponible

    paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : Better World Books, Mishawaka, IN, Etats-UnisBetter World Books

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    Etat: Occasion - Assez bon

    EUR 27,27

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    Quantité disponible : 3 disponibles

    Etat : Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : Better World Books, Mishawaka, IN, Etats-UnisBetter World Books

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    Etat: Occasion - Satisfaisant

    EUR 27,27

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    Quantité disponible : 2 disponibles

    Etat : Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Occasion - Satisfaisant

    EUR 27,60

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    Quantité disponible : 2 disponibles

    Paperback. Etat : Good. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You?ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

    • Couverture souple

    Vendeur : Textbooks_Source, Columbia, MO, Etats-UnisTextbooks_Source

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    Etat: Occasion - Satisfaisant

    EUR 25,66

    EUR 3,60 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : 3 disponibles

    paperback. Etat : Good. 2nd ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Langue : anglais

    Edité par Packt Publishing 31 O, 2019

    1838648577 / 9781838648572

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    Vendeur : AwesomeBooks, Wallingford, Royaume-UniAwesomeBooks

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    Etat: Occasion - Assez bon

    EUR 28,87

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    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .…

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-UniWorldofBooks

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    Etat: Occasion - Assez bon

    EUR 27,51

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    Quantité disponible : 2 disponibles

    Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Langue : anglais

    Edité par Packt Publishing 01/t /31 O, 2019

    1838648577 / 9781838648572

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    Vendeur : Bahamut Media, Reading, Royaume-UniBahamut Media

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    Etat: Occasion - Assez bon

    EUR 28,87

    EUR 8,96 expédition 
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    Quantité disponible : 1 disponible

    Paperback. Etat : Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : GoldBooks, Denver, CO, Etats-UnisGoldBooks

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    Etat: Neuf

    EUR 34,09

    EUR 4,96 expédition 
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    Quantité disponible : 1 disponible

    Paperback. Etat : new. New Copy. Customer Service Guaranteed.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : Textbook Bookie, Little Rock, AR, Etats-UnisTextbook Bookie

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    Etat: Neuf

    EUR 42,23

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    Quantité disponible : 1 disponible

    Paperback. Etat : New. Book in New condition.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Vendeur : medimops, Berlin, Allemagnemedimops

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    Etat: Occasion - Assez bon

    EUR 38,45

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    Quantité disponible : 1 disponible

    Etat : very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Etat: Neuf

    EUR 48,22

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing 5/31/2024, 2024

    1835081746 / 9781835081747

    • Couverture souple

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    EUR 50,68

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    Paperback or Softback. Etat : New. Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games. Book.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    EUR 51,12

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Packt Publishing 7/10/2016, 2016

    1786466198 / 9781786466198

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    Vendeur : BargainBookStores, Grand Rapids, MI, Etats-UnisBargainBookStores

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    EUR 57,53

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    Quantité disponible : 5 disponibles

    Paperback or Softback. Etat : New. Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games. Book.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 54,78

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2019

    1838648577 / 9781838648572

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Neuf

    EUR 54,30

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Occasion - Comme neuf

    EUR 58,37

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Packt Publishing 2016-07, 2016

    1786466198 / 9781786466198

    • Couverture souple
    • impression à la demande

    Vendeur : Chiron Media, Wallingford, Royaume-UniChiron Media

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    Etat: Neuf

    EUR 58,02

    EUR 7,77 expédition 
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    Quantité disponible : 20 disponibles

    PF. Etat : New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.