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  • Langue : anglais

    Edité par Course Technology Ptr, 2009

    1435454278 / 9781435454279

    • Couverture souple

    Vendeur : Anybook.com, Lincoln, Royaume-UniAnybook.com

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    Etat: Occasion - Satisfaisant

    EUR 7,83

    EUR 15,51 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:9781435454279. …

  • Langue : anglais

    Edité par Course Technology Ptr, 2009

    1435454278 / 9781435454279

    • Couverture souple

    Vendeur : Anybook.com, Lincoln, Royaume-UniAnybook.com

    Vendeur avec une évaluation de 5 étoiles
    Contacter le vendeur

    Etat: Occasion - Satisfaisant

    EUR 7,83

    EUR 15,51 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Etat : Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:1435454278. …

  • Langue : anglais

    Edité par Packt Publishing Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-UnisWorld of Books (was SecondSale)

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    Etat: Occasion - Satisfaisant

    EUR 25,44

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    Expédition nationale : Etats-Unis

    Quantité disponible : 2 disponibles

    Paperback. Etat : Good. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You?ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

  • Langue : anglais

    Edité par Packt Publishing Limited, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc

    Vendeur avec une évaluation de 4 étoiles
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    Etat: Occasion - Satisfaisant

    EUR 27,27

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    Expédition nationale : Etats-Unis

    Quantité disponible : 2 disponibles

    Paperback. Etat : Good. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You?ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices

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    Etat: Neuf

    EUR 47,54

    EUR 2,35 expédition 
    Expédition nationale : Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing 5/31/2024, 2024

    1835081746 / 9781835081747

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    Vendeur : BargainBookStores, Grand Rapids, MI, Etats-UnisBargainBookStores

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    Etat: Neuf

    EUR 49,97

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    Expédition nationale : Etats-Unis

    Quantité disponible : 5 disponibles

    Paperback or Softback. Etat : New. Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games. Book.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices

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    Etat: Occasion - Comme neuf

    EUR 50,40

    EUR 2,35 expédition 
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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Neuf

    EUR 53,50

    EUR 17,68 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : Plus de 20 disponibles

    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

    • Couverture souple

    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Occasion - Comme neuf

    EUR 57,86

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par ; 1 (2011111)

    730227195X / 9787302271956

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    Vendeur : liu xing, Nanjing, JS, Chineliu xing

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    Etat: Neuf

    EUR 67,32

    EUR 16,00 expédition 
    Expédition depuis Chine vers Etats-Unis

    Quantité disponible : 1 disponible

    paperback. Etat : New. Paperback. Pages Number: 293 Language: . Publisher: ; 1 (2011111). :C++C++C++Michael DawsonC++:C++:C++C++.

  • Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    • impression à la demande

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    Etat: Neuf

    EUR 78,24

    EUR 43,46 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series.Key Features:- Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022- Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game- Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:Always dreamed of creating your own games With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn:- Set up your game project in VS 2022 and explore C++ libraries such as SFML- Build games in C++ from the ground up, including graphics, physics, and input handling- Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound- Implement automatically spawning objects and AI to create rich and engaging experiences- Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds- Scale and reuse your game code with modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

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    Langue : anglais

    Edité par Packt Publishing, 2024

    1835081746 / 9781835081747

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    Vendeur : preigu, Osnabrück, Allemagnepreigu

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    Etat: Neuf

    EUR 66,45

    EUR 70,00 expédition 
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    Quantité disponible : 5 disponibles

    Taschenbuch. Etat : Neu. Beginning C++ Game Programming - Third Edition | Learn C++ from scratch by building fun games | John Horton | Taschenbuch | Englisch | 2024 | Packt Publishing | EAN 9781835081747 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …