Edité par Packt Publishing (edition ), 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Langue: anglais
Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
EUR 22,96
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Ajouter au panierPaperback. Etat : Good. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Vendeur : HPB-Red, Dallas, TX, Etats-Unis
EUR 21,55
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Ajouter au panierpaperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 40,76
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 40
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Ajouter au panierEtat : New. In.
Edité par Packt Publishing 2022-06, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 37,50
Quantité disponible : 10 disponible(s)
Ajouter au panierPF. Etat : New.
Edité par Packt Publishing Limited, 2022
ISBN 10 : 1801816980 ISBN 13 : 9781801816984
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 45,24
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 499.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 57,22
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features: Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platformsBook Description:With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What You Will Learn: Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for gamesWho this book is for:If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.Table of Contents Getting Started with Flutter Games Working with the Flame Engine Building a Game Design Drawing and Animating Graphics Moving the Graphics with Input Playing Sound Effects and Music Designing Your Own Levels Scaling the game for web and desktop Implementing Advanced Graphics Effects Making Intelligent Enemies With AI Finishing the Game Appendix: Answers.
Vendeur : preigu, Osnabrück, Allemagne
EUR 70,40
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Building Games with Flutter | The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 | Paul Teale | Taschenbuch | Englisch | 2022 | Packt Publishing | EAN 9781801816984 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.