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Ajouter au panierTaschenbuch. Etat : Neu. Character Rigging and Advanced Animation | Bring Your Character to Life Using Autodesk 3ds Max | Purushothaman Raju | Taschenbuch | xv | Englisch | 2019 | Apress | EAN 9781484250365 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Edité par Apress, Apress Sep 2019, 2019
ISBN 10 : 1484250362 ISBN 13 : 9781484250365
Langue: anglais
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module yoüll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.What You Will LearnUnderstand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animationWho This Book Is ForReaders who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 296 pp. Englisch.
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.What You Will LearnUnderstand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animationWho This Book Is ForReaders who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation. 296 pp. Englisch.
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Structuring with modules and chapters allows you to jump to your section of choiceCovers many popular animation techniques and tool sets Contains examples with working files at the end of each chapter to follow along.
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.What You Will LearnUnderstand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animationWho This Book Is ForReaders who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.