Data driven game development par goh nicklaus (16 résultats)

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  • Langue : anglais

    Edité par CRC Press, 2026

    1041230931 / 9781041230939

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 82,57

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    Etat : New.

  • Langue : anglais

    Edité par CRC Press, 2026

    1041230931 / 9781041230939

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    Vendeur : moluna, Greven, Allemagnemoluna

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    EUR 76,24

    EUR 48,99 expédition 
    Expédition depuis Allemagne vers Etats-Unis

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    Etat : New. Nicklaus Goh has been working with data in the video game industry for over 16 years at Creative Assembly, Sega, and King (Microsoft). He has contributed to dozens of video games, spanning genres like strategy, Match3, simulation, first-.

  • Langue : anglais

    Edité par CRC Press Sep 2026, 2026

    1041230931 / 9781041230939

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    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    EUR 103,11

    EUR 35,00 expédition 
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    Taschenbuch. Etat : Neu. Neuware - This book covers how data can be used to develop and improve video games from multiple aspects, based on the author's extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games.…

  • Langue : anglais

    Edité par CRC Press, 2026

    104123094X / 9781041230946

    • Couverture rigide

    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    EUR 197,26

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    Etat : New.

  • Langue : anglais

    Edité par CRC Press, 2026

    104123094X / 9781041230946

    • Couverture souple

    Vendeur : moluna, Greven, Allemagnemoluna

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    EUR 174,03

    EUR 48,99 expédition 
    Expédition depuis Allemagne vers Etats-Unis

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    Etat : New. Nicklaus Goh has been working with data in the video game industry for over 16 years at Creative Assembly, Sega, and King (Microsoft). He has contributed to dozens of video games, spanning genres like strategy, Match3, simulation, first-.

  • Langue : anglais

    Edité par CRC Press Sep 2026, 2026

    104123094X / 9781041230946

    • Couverture rigide

    Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

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    EUR 232,75

    EUR 35,00 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 2 disponibles

    Buch. Etat : Neu. Neuware - This book covers how data can be used to develop and improve video games from multiple aspects, based on the author's extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. …

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    1041230931 / 9781041230939

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    Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail

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    EUR 82,56

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    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. Paperback. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Langue : anglais

    Edité par Taylor and Francis Ltd, 2026

    1041230931 / 9781041230939

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    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    EUR 82,56

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    PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Taylor and Francis Ltd, 2026

    1041230931 / 9781041230939

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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 79,77

    EUR 3,91 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

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    PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    1041230931 / 9781041230939

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    EUR 67,64

    EUR 32,96 expédition 
    Expédition depuis Australie vers Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. Paperback. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    1041230931 / 9781041230939

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    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

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    EUR 85,64

    EUR 43,95 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Paperback. Etat : new. Paperback. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

  • Langue : anglais

    Edité par Taylor and Francis Ltd, 2026

    104123094X / 9781041230946

    • Couverture rigide
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    Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK

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    EUR 191,98

    EUR 4,94 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

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    HRD. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    104123094X / 9781041230946

    • Couverture rigide
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    Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail

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    EUR 197,25

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    Expédition nationale : Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : new. Hardcover. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Langue : anglais

    Edité par Taylor and Francis Ltd, 2026

    104123094X / 9781041230946

    • Couverture rigide
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    Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US

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    EUR 198,14

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    HRD. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    104123094X / 9781041230946

    • Couverture rigide
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    Vendeur : AussieBookSeller, Truganina, VIC, AustralieAussieBookSeller

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    EUR 171,91

    EUR 32,96 expédition 
    Expédition depuis Australie vers Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : new. Hardcover. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

  • Langue : anglais

    Edité par Taylor & Francis Ltd, London, 2026

    104123094X / 9781041230946

    • Couverture rigide
    • impression à la demande

    Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail

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    Etat: Neuf

    EUR 201,87

    EUR 43,95 expédition 
    Expédition depuis Royaume-Uni vers Etats-Unis

    Quantité disponible : 1 disponible

    Hardcover. Etat : new. Hardcover. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …