Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
EUR 53,30
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 65,22
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 74
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 82,80
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. 1st edition NO-PA16APR2015-KAP.
EUR 79,16
Quantité disponible : 3 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 70,91
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 75,34
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 76,47
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 84,34
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 115,83
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. 298 pages. 9.75x7.00x0.75 inches. In Stock.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 160,96
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 159,77
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. 1st edition NO-PA16APR2015-KAP.
EUR 166,64
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 166,76
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 186,07
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 173,41
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 187,49
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 226,21
Quantité disponible : 1 disponible(s)
Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 252,81
Quantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 264 pages. 10.00x7.00x0.75 inches. In Stock.
Langue: anglais
Edité par Taylor & Francis Ltd, London, 2022
ISBN 10 : 0367720698 ISBN 13 : 9780367720698
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 67,57
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 93,17
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 82,28
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 87,92
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Langue: anglais
Edité par Taylor & Francis Ltd, London, 2022
ISBN 10 : 0367720698 ISBN 13 : 9780367720698
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 70,92
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Vendeur : moluna, Greven, Allemagne
EUR 66,65
Quantité disponible : Plus de 20 disponibles
Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game devel.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 108,19
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Langue: anglais
Edité par Taylor & Francis Ltd, London, 2022
ISBN 10 : 0367720698 ISBN 13 : 9780367720698
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 132,97
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general. Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Vendeur : preigu, Osnabrück, Allemagne
EUR 116,70
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Developing Graphics Frameworks with Java and OpenGL | Lee Stemkoski (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2022 | CRC Press | EAN 9780367720698 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 139,41
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language.Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results.Author biosLee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.
Vendeur : moluna, Greven, Allemagne
EUR 162,64
Quantité disponible : Plus de 20 disponibles
Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game devel.