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Ajouter au panierpaperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Ajouter au panierEtat : New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
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Ajouter au panierEtat : New. 2020. 1st ed. paperback. . . . . .
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Ajouter au panierEtat : New. In English.
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Ajouter au panierPaperback. Etat : Brand New. 342 pages. 9.00x6.00x1.00 inches. In Stock.
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Ajouter au panierEtat : New. 2020. 1st ed. paperback. . . . . . Books ship from the US and Ireland.
Langue: anglais
Edité par Apress, Apress Apr 2020, 2020
ISBN 10 : 1484258134 ISBN 13 : 9781484258132
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware -By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole¿23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities¿mental or physical¿and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 360 pp. Englisch.
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Ajouter au panierTaschenbuch. Etat : Neu. Developing Inclusive Mobile Apps | Building Accessible Apps for iOS and Android | Rob Whitaker | Taschenbuch | xvii | Englisch | 2020 | Apress | EAN 9781484258132 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
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Ajouter au panierEtat : new. Questo è un articolo print on demand.
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.What You'll LearnCreate mobile experiences that work for as many people as possibleIncorporate a worldview of accessibility and customer service into your designWork with accessibility tools and techniques commonly available for developersWho This Book Is ForMobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile. 360 pp. Englisch.
Vendeur : moluna, Greven, Allemagne
EUR 48,37
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Get accessibility right so that your customer base includes everyone Work with both development and design skillsPlan for disabilities across the board from hearing and sight to motor skills and cognitive impairmentsRob Whitaker .
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 59,97
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone.Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.What You'll LearnCreate mobile experiences that work for as many people as possibleIncorporate a worldview of accessibility and customer service into your designWork with accessibility tools and techniques commonly available for developersWho This Book Is ForMobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.