Vendeur : HPB-Red, Dallas, TX, Etats-Unis
EUR 77,66
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 111,35
Autre deviseQuantité disponible : 15 disponible(s)
Ajouter au panierEtat : New.
Edité par Springer International Publishing AG, Cham, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
EUR 113,70
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 112,06
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Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 113,58
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Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 112,40
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 132,44
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 132,80
Autre deviseQuantité disponible : 15 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Springer International Publishing AG, Cham, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Edition originale
EUR 135,19
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 123,38
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 138,30
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 123,38
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Ajouter au panierEtat : New. In.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 146,70
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Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 155,17
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Ajouter au panierEtat : New.
Edité par Springer International Publishing, Springer International Publishing Jul 2018, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Edité par Springer International Publishing, Springer International Publishing Nov 2016, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Edité par Springer International Publishing, Springer International Publishing, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Edité par Springer International Publishing, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 166,06
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 9.25x6.25x0.50 inches. In Stock.
Edité par Springer International Publishing AG, Cham, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 202,53
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Springer International Publishing AG, Cham, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Edition originale
EUR 278,01
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Springer International Publishing Jul 2018, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Edité par Springer International Publishing Nov 2016, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 117,69
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.
Edité par Springer International Publishing, 2018
ISBN 10 : 3319824317 ISBN 13 : 9783319824314
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 101,04
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h.
Edité par Springer International Publishing, 2016
ISBN 10 : 3319417959 ISBN 13 : 9783319417950
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 101,04
Autre deviseQuantité disponible : Plus de 20 disponibles
Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 157,42
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Ajouter au panierEtat : New. Print on Demand.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 162,86
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Ajouter au panierEtat : New. Print on Demand.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 159,70
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Ajouter au panierEtat : New. PRINT ON DEMAND.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 165,27
Autre deviseQuantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.