Vendeur : SpringBooks, Berlin, Allemagne
Edition originale
EUR 40,50
Quantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : As New. 1. Auflage. Unread, like new. Immediately dispatched from Germany.
Vendeur : Studibuch, Stuttgart, Allemagne
EUR 130,90
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Ajouter au panierpaperback. Etat : Gut. 176 Seiten; 9783319833194.3 Gewicht in Gramm: 1.
Langue: anglais
Edité par Springer-Verlag New York Inc, 2018
ISBN 10 : 3319833197 ISBN 13 : 9783319833194
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 232,45
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Ajouter au panierPaperback. Etat : Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 247,90
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Softcover reprint of the original 1st ed. 2017 edition NO-PA16APR2015-KAP.
Langue: anglais
Edité par Springer International Publishing, Springer International Publishing, 2018
ISBN 10 : 3319833197 ISBN 13 : 9783319833194
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 192,59
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Langue: anglais
Edité par Springer International Publishing, Springer International Publishing, 2016
ISBN 10 : 3319455559 ISBN 13 : 9783319455556
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 192,59
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 322,38
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : New. New. book.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 262,31
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 267,95
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.