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Ajouter au panierPaperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
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Ajouter au panierEtat : good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly!
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Ajouter au panierPaperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : New. pp. xi + 319.
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Ajouter au panierPaperback. Etat : New.
Edité par Taylor and Francis Ltd, GB, 2011
ISBN 10 : 0240817176 ISBN 13 : 9780240817170
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 72,23
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Ajouter au panierPaperback. Etat : New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Edité par Taylor and Francis Ltd, GB, 2011
ISBN 10 : 0240817176 ISBN 13 : 9780240817170
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 73,96
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Ajouter au panierPaperback. Etat : New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
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Ajouter au panierEtat : New. pp. xi + 319.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
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Ajouter au panierPaperback. Etat : Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Vendeur : moluna, Greven, Allemagne
EUR 59,74
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Ajouter au panierEtat : New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Edité par Taylor and Francis Ltd, GB, 2011
ISBN 10 : 0240817176 ISBN 13 : 9780240817170
Langue: anglais
Vendeur : Rarewaves USA United, OSWEGO, IL, Etats-Unis
EUR 75,48
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Ajouter au panierPaperback. Etat : New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Edité par Taylor and Francis Ltd, GB, 2011
ISBN 10 : 0240817176 ISBN 13 : 9780240817170
Langue: anglais
Vendeur : Rarewaves.com UK, London, Royaume-Uni
EUR 64,79
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Ajouter au panierPaperback. Etat : New. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 232,76
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Ajouter au panierEtat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 241,59
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Ajouter au panierEtat : New.
Vendeur : moluna, Greven, Allemagne
EUR 215,32
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Ajouter au panierGebunden. Etat : New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are the.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 256,85
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Ajouter au panierEtat : New.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 54,87
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Ajouter au panierEtat : New. pp. xi + 319 Illus. This item is printed on demand.