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Ajouter au panierPaperback or Softback. Etat : New. Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine 1.55. Book.
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Ajouter au panierPaperback. Etat : Brand New. 405 pages. 9.25x6.10x0.92 inches. In Stock.
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Advanced-level user|Shows design and implementation of a 2D game engine on two platforms and in two languages Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform dif.
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 184.
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation.You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs. 408 pp. Englisch.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation.You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
Edité par Apress, Apress Jun 2021, 2021
ISBN 10 : 148427038X ISBN 13 : 9781484270387
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 80,24
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Javäs graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), yoüll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. Yoüll gain experience using the engine by building a game from the ground up.Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. Yoüll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. Yoüll learn how to draw objects, play sounds, render text, and more. In Part 2, yoüll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, yoüll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.On completing this book, yoüll have a solid foundation in video game engine design and implementation. Yoüll also get exposure to building games from scratch, creating the solid foundation yoüll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and moreDiscover cross-platform APIs in the game engine projects written in both Java and C#/MonoGameDevelop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 408 pp. Englisch.