EUR 4,93
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierEtat : Good. Ships from the UK. Used book that is in clean, average condition without any missing pages.
EUR 13,16
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.35.
EUR 13,93
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierEtat : Very Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 51,70
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : New.
Edité par Tsinghua University Press, 2000
ISBN 10 : 7302116113 ISBN 13 : 9787302116110
Langue: anglais
Vendeur : liu xing, Nanjing, JS, Chine
EUR 87,84
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : New. Paperback. Pub Date: November 2005 Pages: 602 in Publisher: Tsinghua University Press book takes the reader across the whole process of game development. from the birth of the game creative. to countersink programming. fun days and nights. until the last The new game release launch exciting moment. Book by an actual J2ME game development projects. Shoubashoujiao will readers develop their own games. including the game of life cycle assessment. how to deal with resources. drawing on the screen.
EUR 109,61
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : New. In shrink wrap. Looks like an interesting title!
ISBN 10 : 7115135274 ISBN 13 : 9787115135278
Langue: anglais
Vendeur : liu xing, Nanjing, JS, Chine
EUR 71,78
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : New. Paperback. Pub Date: 2005 07 Pages: 346 in Publisher: People's Posts and Telecommunications Press book to help the reader master the methods and techniques using J2ME mobile phone game. The book is divided into five parts and 19 chapters. three appendices. The first part is the first three chapters introduce the basics of mobile game development. as well as how to use Java and J2ME Wireless Toolkit to create a mobile game. The second part of Chapter 4 to Chapter 9 describes how to draw graphi.