Vendeur : Coas Books, Las Cruces, NM, Etats-Unis
EUR 25,32
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : acceptable. Item has staining. Cover is worn. Paperback. 2nd Edition.
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
EUR 34,87
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Vendeur : Books From California, Simi Valley, CA, Etats-Unis
EUR 33,82
Quantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : Very Good.
Vendeur : Studibuch, Stuttgart, Allemagne
EUR 7
Quantité disponible : 1 disponible(s)
Ajouter au panierpaperback. Etat : Befriedigend. 456 Seiten; 9781484233238.4 Gewicht in Gramm: 1.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 76,11
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 79,54
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 84,02
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 87,71
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 69,73
Quantité disponible : 10 disponible(s)
Ajouter au panierPaperback. Etat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 72,85
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : GoldBooks, Denver, CO, Etats-Unis
EUR 84,43
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. New Copy. Customer Service Guaranteed.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 72,70
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : New.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
EUR 80,03
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
EUR 98,71
Quantité disponible : 15 disponible(s)
Ajouter au panierEtat : New. 2018. 2nd ed. Paperback. . . . . .
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 120,37
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. pp. 433.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 118,58
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. 2nd edition. 433 pages. 10.00x7.00x1.00 inches. In Stock.
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
EUR 125,14
Quantité disponible : 15 disponible(s)
Ajouter au panierEtat : New. 2018. 2nd ed. Paperback. . . . . . Books ship from the US and Ireland.
EUR 78,63
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 66,23
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : new. Questo è un articolo print on demand.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 80,24
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data. 456 pp. Englisch.
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 85,83
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Vendeur : moluna, Greven, Allemagne
EUR 68,62
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn to apply Java programming concepts to video game developmentCreate 12 video game prototypes across a variety of genresJoin the growing LibGDX user community with hundreds of GitHub contributors.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 122,94
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 433.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 123,44
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. 433.
Langue: anglais
Edité par Apress, Apress Jan 2018, 2018
ISBN 10 : 1484233239 ISBN 13 : 9781484233238
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 80,24
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 456 pp. Englisch.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 85,05
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.