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Ajouter au panierPaperback or Softback. Etat : New. Learn OpenGL Es: For Mobile Game and Graphics Development. Book.
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
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Ajouter au panierEtat : New. Num Pages: 220 pages, 152 black & white illustrations, biography. BIC Classification: UGK; UMK. Category: (G) General (US: Trade). Dimension: 254 x 178 x 12. Weight in Grams: 416. . 2013. 1st ed. Paperback. . . . .
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
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Ajouter au panierEtat : New. Num Pages: 220 pages, 152 black & white illustrations, biography. BIC Classification: UGK; UMK. Category: (G) General (US: Trade). Dimension: 254 x 178 x 12. Weight in Grams: 416. . 2013. 1st ed. Paperback. . . . . Books ship from the US and Ireland.
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Ajouter au panierEtat : New. In English.
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Ajouter au panierTaschenbuch. Etat : Neu. Learn OpenGL ES | For Mobile Game and Graphics Development | Prateek Mehta | Taschenbuch | xii | Englisch | 2013 | Apress | EAN 9781430250531 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Ajouter au panierEtat : very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
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Ajouter au panierEtat : Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Want to create sophisticated games and graphics-intensive apps Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing.