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Learning developing games unity par norton terry (27 résultats)

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  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Paperback. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    paperback. Etat : Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    paperback. Etat : Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. A few small stains.…

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Etat : good. A good reading copy. May contain markings or be a withdrawn library copy.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Paperback. Etat : New. Book in New condition.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    EUR 57,71

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    EUR 58,41

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  • Langue : anglais

    Edité par 9/25/2013, 2013

    1849696586 / 9781849696586

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    Vendeur : BargainBookStores, Grand Rapids, MI, Etats-UnisBargainBookStores

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    Quantité disponible : 5 disponibles

    Etat : New. Learning C# by Developing Games with Unity 3D (Paperback or Softback).

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : London Bridge Books, London, Royaume-UniLondon Bridge Books

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    paperback. Etat : Good.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2013

    1849696586 / 9781849696586

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    Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books

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    EUR 54,99

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    Quantité disponible : 1 disponible

    Etat : New. pp. 292 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2013

    1849696586 / 9781849696586

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    Vendeur : Books Puddle, Woodside, NY, Etats-UnisBooks Puddle

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    EUR 61,07

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    Quantité disponible : 1 disponible

    Etat : New. pp. 292 Index.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books

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    Etat: Neuf

    EUR 62,52

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing Limited, GB, 2013

    1849696586 / 9781849696586

    • Couverture souple

    Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA

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    EUR 67,67

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    Paperback. Etat : New. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.Key FeaturesYou've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scriptsLearn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitutionLearn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letterStay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is locatedWith your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidenceBook DescriptionFor the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity."Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see you.…

  • Langue : anglais

    Edité par Packt Publishing, Limited, 2013

    1849696586 / 9781849696586

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    Vendeur : Biblios, frankfurt am main, HESSE, AllemagneBiblios

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    Etat: Neuf

    EUR 59,09

    EUR 9,95 expédition 
    Expédition depuis Allemagne vers Etats-Unis

    Quantité disponible : 1 disponible

    Etat : New. pp. 292.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    EUR 60,27

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    Etat : New.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections

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    EUR 67,41

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    Etat : New. In English.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : GreatBookPricesUK, Woodford Green, Royaume-UniGreatBookPricesUK

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    Etat: Occasion - Comme neuf

    EUR 64,86

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    Etat : As New. Unread book in perfect condition.

  • Langue : anglais

    Edité par Packt Publishing Limited, GB, 2013

    1849696586 / 9781849696586

    • Couverture souple

    Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK

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    EUR 65,61

    EUR 77,61 expédition 
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    Paperback. Etat : New. The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.Key FeaturesYou've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scriptsLearn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitutionLearn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letterStay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is locatedWith your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidenceBook DescriptionFor the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity."Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see you.…

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Packt Publishing 2013-09, 2013

    1849696586 / 9781849696586

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    EUR 57,54

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    PF. Etat : New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    EUR 61,91

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    PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Langue : anglais

    Edité par Packt Publishing Limited, 2013

    1849696586 / 9781849696586

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    Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-UniTHE SAINT BOOKSTORE

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    EUR 69,46

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    Paperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Vendeur : moluna, Greven, Allemagnemoluna

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    EUR 68,26

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    Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnTerry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge.…

  • Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    EUR 91,74

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    Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts. Key Features:You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence Book Description: For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. 'Learning C# by Developing Games with Unity 3D Beginner's Guide' assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code. The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference. The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference. If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work¿come to life as complete games! What You Will Learn:Understand what a variable is and how it works Learn about methods and functions is and how they are used to manipulate information Learn the concept of an object, a component of a GameObject, and the class they come from Learn about communication between objects using Dot Syntax Understand how to make decisions in code Learn how to use a State Machine to control and organize a Unity project Master the Scripting Reference to bring GameObjects to life Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers Who this book. …

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    Langue : anglais

    Edité par Packt Publishing, 2013

    1849696586 / 9781849696586

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    Taschenbuch. Etat : Neu. Learning C# by Developing Games with Unity 3D Beginner's Guide | The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C | Terry Norton | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | Packt Publishing | EAN 9781849696586 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…