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Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a 'Three-layer Structure for Games' as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
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Langue: anglais
Edité par Springer International Publishing Nov 2018, 2018
ISBN 10 : 3319728857 ISBN 13 : 9783319728858
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Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a 'Three-layer Structure for Games' as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture. 588 pp. Englisch.
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ISBN 10 : 3319728857 ISBN 13 : 9783319728858
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Games classified into text-based, event-driven based, and sprite-animation based, so that every game could be incrementally built upLets teachers and students easily recognize and schedule their project.
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Ajouter au panierBuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.After studying a rich set of projects, the book turns to build up a 'Three-layer Structure for Games' as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 588 pp. Englisch.
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Ajouter au panierBuch. Etat : Neu. Learning Java with Games | Chong-Wei Xu | Buch | xxiv | Englisch | 2018 | Springer | EAN 9783319728858 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.