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Edité par Packt Publishing 2016-08, 2016
ISBN 10 : 1786463636 ISBN 13 : 9781786463630
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
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Ajouter au panierEtat : New. Über den AutorrnrnDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in managemen.
Vendeur : Gate City Books, GREENSBORO, NC, Etats-Unis
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Ajouter au panierPaperback. Etat : Like New. Like New. book.
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Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Packt Publishing Limited, 2016
ISBN 10 : 1786463636 ISBN 13 : 9781786463630
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 64,91
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Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
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EUR 81,86
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Leverage the power of Unity 5 to create amazing 3D games Key Features Learn to create interactive games with the Unity 5 game engine Explore advanced features of Unity 5 to help make your games more appealing and successful A step-by-step guide giving you the perfect start to developing games with Unity 5 Book Description This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform. What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options.