Vendeur : Universitätsbuchhandlung Herta Hold GmbH, Berlin, Allemagne
EUR 17
Quantité disponible : 4 disponible(s)
Ajouter au panierXX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 116,53
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 141,15
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 152,43
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.
Vendeur : preigu, Osnabrück, Allemagne
EUR 95,25
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 158,97
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 114,36
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 193,18
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 201,89
Quantité disponible : 2 disponible(s)
Ajouter au panierHardcover. Etat : Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.
Langue: anglais
Edité par Springer Nature Singapore, Springer Nature Singapore, 2019
ISBN 10 : 9811380384 ISBN 13 : 9789811380389
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 145,22
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 86,24
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : new. Questo è un articolo print on demand.
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
EUR 110,26
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : new. Questo è un articolo print on demand.
Langue: anglais
Edité par Springer Nature Singapore Okt 2020, 2020
ISBN 10 : 9811380414 ISBN 13 : 9789811380419
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 106,99
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.
Vendeur : moluna, Greven, Allemagne
EUR 92,27
Quantité disponible : Plus de 20 disponibles
Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 158,26
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. XX, 560 157 illus., 90 illus. in color.
Langue: anglais
Edité par Springer Nature Singapore Okt 2019, 2019
ISBN 10 : 9811380384 ISBN 13 : 9789811380389
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 139,09
Quantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 155,96
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. XX, 560 157 illus., 90 illus. in color.
Vendeur : moluna, Greven, Allemagne
EUR 118,61
Quantité disponible : Plus de 20 disponibles
Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.
Langue: anglais
Edité par Springer, Springer Okt 2020, 2020
ISBN 10 : 9811380414 ISBN 13 : 9789811380419
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 106,99
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.
Vendeur : preigu, Osnabrück, Allemagne
EUR 123
Quantité disponible : 5 disponible(s)
Ajouter au panierBuch. Etat : Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Buch | Translational Systems Sciences | xx | Englisch | 2019 | Springer | EAN 9789811380389 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Langue: anglais
Edité par Springer, Springer Okt 2019, 2019
ISBN 10 : 9811380384 ISBN 13 : 9789811380389
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 139,09
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 202,49
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 202,82
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.