Physics animation (142 résultats)

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Vendeur : a2zbooks, Burgin, KY, Etats-Unisa2zbooks
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Softcover. Etat : Fine. Edition Unstated. Text appears to be clean. Comes with CD. Cover and spine have very minor wear. Quantity Available: 1. Shipped Weight: Under 1 kilo. Category: Education; ISBN: 0536166927. ISBN/EAN: 9780536166920. Pictures of this item not already displayed here available upon request. Inventory No: 1561031969.…

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Vendeur : Revaluation Books, Exeter, Royaume-UniRevaluation Books
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Paperback. Etat : Brand New. 142 pages. 10.00x7.01x0.32 inches. In Stock.

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Vendeur : Book Dispensary, Concord, ON, CanadaBook Dispensary
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Soft cover. Etat : Very Good. VERY GOOD softcover, no marks in text; a clean, gently used copy. Book.

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Vendeur : Virginia Martin, aka bookwitch, Concord, CA, Etats-UnisVirginia Martin, aka bookwitch
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Small quarto, softcover, VG in orange and tan pictorial wraps. CD in pocket in back of book. Doscisses amo,atopm [jusocs. lome,atocs. Newton's law of motion, gravity, projectile motion, momentum, oscillating systems, rotational motion, properties of materials, ydro and aero dynamics. Glossary, bibliography and index. About 300 pp. Book. …

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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - What happens when the player base of a mid-2000s online action game discovers a catastrophic flaw in the game's physics engine, and instead of abandoning the broken game, they turn that flaw into the most mechanically demanding, hyper-fast combat system in esports history The birth of the 'K-Style' (Korean Style) in GunZ: The Duel is the ultimate story of player ingenuity rewriting developer intent.The developers originally designed GunZ as a slow, cinematic shooter where players could run on walls and swing swords. However, players quickly discovered that by rapidly switching weapons, dashing, and blocking in specific millisecond sequences, they could completely bypass the game's forced animation delays (animation canceling). This unintended exploit allowed players to fly across the map at blinding speeds, firing shotguns and swinging swords simultaneously in a relentless, dizzying dance. Mastering the K-Style required excruciating, repetitive practice, physically exhausting the players' hands, but it became the absolute prerequisite for high-level competitive play.This deep dive into game mechanics explores the unintended evolution of digital worlds. It analyzes the mathematical frame data of animation canceling, the grueling biomechanics of competitive inputs, and how modern developers now intentionally design the glitches of the past into the mechanics of the future.Embrace the glitch. The evolution of K-Style proves that the greatest depths of video game combat are often discovered precisely where the programming code breaks.…

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Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-UniTHE SAINT BOOKSTORE
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Paperback. Etat : New. New copy - Usually dispatched within 4 working days.

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Vendeur : GreatBookPrices, Columbia, MD, Etats-UnisGreatBookPrices
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EUR 52,90
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Etat : New.

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Vendeur : BargainBookStores, Grand Rapids, MI, Etats-UnisBargainBookStores
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Paperback or Softback. Etat : New. Exploring physics with computer animation and PhysGL. Book.

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Etat : As New. Unread book in perfect condition.

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Vendeur : Country House Library, Gloucester, Royaume-UniCountry House Library
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paperback. Etat : Used; Good.

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Vendeur : HPB-Red, Dallas, TX, Etats-UnisHPB-Red
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paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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Vendeur : California Books, Miami, FL, Etats-UnisCalifornia Books
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Vendeur : PBShop.store US, Wood Dale, IL, Etats-UnisPBShop.store US
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

Langue : anglais
Edité par Amazon Digital Services LLC - Kdp Sep 2026, 2026
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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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EUR 33,65
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Taschenbuch. Etat : Neu. Neuware.

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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-UniPBShop.store UK
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PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000.

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware - Godot 4.7 User Guide: The Complete Beginner-to-Advanced Handbook for 2D, 3D, GDScript, Scenes, Physics, Animation, Shaders, and Publishing Your First Game- Do you struggle to understand how nodes, scenes, and GDScript work together without causing game-breaking runtime errors - Are you finding it difficult to implement smooth 2D and 3D character movement, physics bodies, and collision layers - Do you need a reliable guide to master advanced features like particle systems, shaders, audio buses, and publishing to Steam or mobile platforms Mastering game development in Godot can feel overwhelming without a structured roadmap. The Godot 4.7 User Guide 2026-2027 is your complete companion for learning, understanding, and building professional games from scratch. Whether you are a total beginner or an experienced developer transitioning from another engine, this manual takes you step-by-step through every core system using clear explanations and practical implementations.Here are 5 things you will discover in the book: - How to structure your projects correctly using Godot's powerful scene graph and instancing workflow.- The essential differences between physics bodies and how to build responsive 2D and 3D character controllers.- How to write clean, type-safe GDScript code and manage data structures like arrays, dictionaries, and custom resources.- Techniques for creating advanced animations, blending state machines with AnimationTree, and applying procedural motion.- Step-by-step instructions for writing custom shaders, configuring lighting and global illumination, and exporting your game for web, mobile, and desktop platforms.Get your copy today and start building the game of your dreams with Godot 4.7.…

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware.

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Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandeKennys Bookshop and Art Galleries Ltd.
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Etat : New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . .

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware.

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Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
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Etat : New. In English.

Langue : anglais
Edité par Independently Published Jun 2026, 2026
Série : Livre 1 sur 2 - Unity 6 Game Development Projects Series
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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware - Unity 6 gives beginners a practical way to build modern 2D and 3D games with C# scripting, physics, UI, animation, audio, optimization, and publishing tools in one engine. The key is learning how Unity's systems connect so a simple idea can become a playable project. Unity 6 Game Development Projects for Beginners follows a structured Unity 6 LTS and URP workflow. Instead of scattered tutorials, it teaches clean setup, organized assets, reusable prefabs, beginner-friendly C# scripting, debugging habits, performance awareness, and build preparation through complete projects. This book guides you from Unity setup to playable beginner games. You will learn how to navigate the editor, organize files, write gameplay scripts, build 2D and 3D projects, handle physics, create UI, add animation and audio, design simple enemy behavior, optimize performance, test builds, and prepare your games for publishing or portfolio use. Inside this book, you will learn how to: - Set up Unity Hub, Unity 6 LTS, and a clean URP project- Navigate the Scene View, Game View, Hierarchy, Inspector, Project Window, and Console- Build scenes with GameObjects, components, cameras, lights, materials, tags, layers, and prefabs- Write C# scripts for movement, input, score, health, UI updates, and game-state logic- Build a complete 2D collecting game with collectibles, hazards, win conditions, and level testing- Build a complete 3D obstacle game with camera follow, checkpoints, moving platforms, timed hazards, and finish zones- Use Unity physics, collisions, triggers, raycasts, layers, and collision filtering- Create HUDs, menus, pause screens, game over panels, and win screens- Add animation, sound effects, background music, particles, camera feedback, and polish- Create simple enemy AI with patrol, chase, detection, damage, reset behavior, and state-based logic- Apply beginner-friendly optimization and prepare PC, Web, and mobile-aware buildsThis book is for complete beginners, hobbyists, students, self-taught developers, and aspiring game creators who want a clear path into Unity 6 game development. It is also useful if you have opened Unity before but still feel unsure how scripting, physics, UI, animation, audio, enemies, optimization, and builds fit together. You do not need to spend months jumping between random tutorials before building something playable. With a focused project-based workflow, this book helps you learn Unity 6 step by step while creating small complete games first. Get Unity 6 Game Development Projects for Beginners today and start building real 2D and 3D games with C#, URP, physics, UI, animation, audio, enemy AI, optimization, and publishing preparation.…

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware - Have you ever dreamed of creating your own video game but felt overwhelmed by complicated programming concepts, confusing tools, or endless tutorials that assume you already know everything Do you want to build immersive 2D and 3D worlds, design smooth gameplay systems, create realistic physics interactions, and bring your game ideas to life-even if you're starting from scratch Mastering Game Development with Godot 4 was written for aspiring developers, creative thinkers, hobbyists, students, and indie creators who want more than just scattered lessons and disconnected code snippets. This book takes you on a practical, step-by-step journey through modern game development using one of today's most accessible and powerful open-source engines. Instead of drowning you in unnecessary theory, Glen M. Hazzard focuses on what truly matters: helping you understand how games are actually built. Inside this book, you'll explore how professional-quality games come together-from gameplay logic and scene organization to animation systems, physics mechanics, level creation, audio integration, user interaction, and optimization techniques. Every chapter is designed to help you build confidence while developing real-world skills you can immediately apply to your own projects. You'll discover how to: \* Build engaging 2D and 3D game environments from the ground up\* Understand scripting concepts without feeling intimidated\* Create responsive character movement and interactive gameplay systems\* Work with animation, lighting, cameras, collisions, and physics mechanics\* Design menus, user interfaces, and immersive game flow\* Structure projects efficiently for long-term scalability\* Improve game performance and organization using modern workflows\* Develop problem-solving skills used by real game creators>But this book goes beyond simply teaching tools. What makes a game feel satisfying to play How do developers turn mechanics into meaningful player experiences >Those are the kinds of questions explored throughout this guide. Whether your goal is to create indie games, prototype original ideas, start a creative career, or simply understand how modern interactive experiences are made, this book gives you a clear and approachable roadmap without making the learning process feel overwhelming. The explanations are conversational, beginner-friendly, and practical-while still offering enough depth to help intermediate developers sharpen their skills and improve their workflow. If you've been waiting for the right opportunity to stop watching others build games and finally start creating your own, this book can help you take that first serious step with clarity and confidence. Your ideas deserve more than staying trapped in your imagination. Start building worlds players will remember.…

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Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH
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Taschenbuch. Etat : Neu. Neuware.

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Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
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Etat : New. In English.

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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-UniRarewaves.com USA
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Paperback. Etat : New. Are you an animator looking to bring your creations to life with a touch of realism? Or perhaps a game developer seeking to deepen your understanding of the forces that govern movement? In Physics of Animation, you'll find a comprehensive guide that bridges the gap between the art of animation and the science of physics. Drawing from seminal works like The Animator's Survival Kit and The Illusion of Life, as well as the wisdom of legendary physicists and mathematicians like Isaac Newton, Albert Einstein, Walter Lewin, and David Sang, this book provides a unique perspective on the principles that make animation believable. Wilson Labriola is a seasoned game developer and professor, who has observed firsthand the challenges many animators face due to a lack of physics knowledge. Physics of Animation demystifies complex concepts and presents them in an accessible and practical manner. With clear explanations, vivid illustrations, and easy-to-follow text, this book makes the laws of physics approachable for animators of all skill levels. Whether you're a novice or a seasoned professional, you'll find valuable insights to enhance the realism and quality of your animations.…